Use enums for most of the rest of the game constants.
This adds an "enum map" type that allows safe usage of an enum to index an array. (That is, it enforces that the index is of the enum type.)
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@@ -77,49 +77,74 @@ enum eTrapType {
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TRAP_CUSTOM = 13,
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};
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// Startup button rects
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const int STARTBTN_LOAD = 0;
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const int STARTBTN_NEW = 1;
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const int STARTBTN_ORDER = 2;
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const int STARTBTN_JOIN = 3;
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const int STARTBTN_CUSTOM = 4;
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// Startup buttons
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enum eStartButton {
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STARTBTN_LOAD = 0,
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STARTBTN_NEW = 1,
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STARTBTN_ORDER = 2,
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STARTBTN_JOIN = 3,
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STARTBTN_CUSTOM = 4,
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STARTBTN_SCROLL = 5,
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MAX_eStartButton // keep last
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};
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// Shop rects
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const int SHOPRECT_WHOLE_AREA = 0;
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const int SHOPRECT_ACTIVE_AREA = 1;
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const int SHOPRECT_GRAPHIC = 2;
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const int SHOPRECT_ITEM_NAME = 3;
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const int SHOPRECT_ITEM_COST = 4;
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const int SHOPRECT_ITEM_EXTRA = 5;
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const int SHOPRECT_ITEM_HELP = 6;
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enum eShopArea {
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SHOPRECT_WHOLE_AREA = 0,
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SHOPRECT_ACTIVE_AREA = 1,
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SHOPRECT_GRAPHIC = 2,
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SHOPRECT_ITEM_NAME = 3,
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SHOPRECT_ITEM_COST = 4,
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SHOPRECT_ITEM_EXTRA = 5,
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SHOPRECT_ITEM_HELP = 6,
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MAX_eShopArea // keep last
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};
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// Item buttons
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enum eItemButton {
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ITEMBTN_NAME = 0,
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ITEMBTN_USE = 1,
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ITEMBTN_GIVE = 2,
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ITEMBTN_DROP = 3,
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ITEMBTN_INFO = 4,
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ITEMBTN_SPEC = 5, // Sell, Identify, or Enchant
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MAX_eItemButton // keep last
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};
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// Item button rects
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const int ITEMBTN_NAME = 0;
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const int ITEMBTN_USE = 1;
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const int ITEMBTN_GIVE = 2;
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const int ITEMBTN_DROP = 3;
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const int ITEMBTN_INFO = 4;
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const int ITEMBTN_SPEC = 5; // Sell, Identify, or Enchant
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const int ITEMBTN_ALL = 10; // use, give, drop, info
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const int ITEMBTN_NORM = 11; // give, drop, info
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// PC button rects
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const int PCBTN_NAME = 0;
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const int PCBTN_HP = 1;
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const int PCBTN_SP = 2;
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const int PCBTN_INFO = 3;
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const int PCBTN_TRADE = 4;
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// PC buttons
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enum ePlayerButton {
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PCBTN_NAME = 0,
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PCBTN_HP = 1,
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PCBTN_SP = 2,
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PCBTN_INFO = 3,
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PCBTN_TRADE = 4,
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MAX_ePlayerButton // keep last
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};
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// Item window modes (non-PC)
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const int ITEM_WIN_SPECIAL = 6;
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const int ITEM_WIN_QUESTS = 7;
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enum eItemWinMode {
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ITEM_WIN_PC1 = 0,
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ITEM_WIN_PC2 = 1,
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ITEM_WIN_PC3 = 2,
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ITEM_WIN_PC4 = 3,
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ITEM_WIN_PC5 = 4,
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ITEM_WIN_PC6 = 5,
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ITEM_WIN_SPECIAL = 6,
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ITEM_WIN_QUESTS = 7,
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};
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// Gobal window rects
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const int WINRECT_TERVIEW = 0;
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const int WINRECT_ACTBTNS = 1;
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const int WINRECT_PCSTATS = 2;
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const int WINRECT_INVEN = 3;
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const int WINRECT_STATUS = 4;
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const int WINRECT_TRANSCRIPT = 5;
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enum eGuiArea {
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WINRECT_TERVIEW = 0,
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WINRECT_ACTBTNS = 1,
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WINRECT_PCSTATS = 2,
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WINRECT_INVEN = 3,
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WINRECT_STATUS = 4,
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WINRECT_TRANSCRIPT = 5,
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MAX_eGuiArea // keep last
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};
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#endif
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