Fix walkway and wall trims; not sure why shore frills don't also work
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10
osx/tools/mask.vert
Normal file
10
osx/tools/mask.vert
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@@ -0,0 +1,10 @@
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uniform mat4 trans;
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void main() {
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// transform the vertex position
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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// transform the texture coordinates
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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}
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