Convert create scenario dialogs, reimplement part of the scenario creation process, and allow text edit fields to contain default values in the XML definition.
- Note: This does not mean that scenario creation is now possible, since it relies on scenario saving which is still not implemented.
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26
rsrc/dialogs/make-scenario1.xml
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26
rsrc/dialogs/make-scenario1.xml
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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog skin='light' defbtn='okay' debug='true'>
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<field name='name' top='34' left='351' width='125' height='32'>Scenario name</field>
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<field name='file' top='96' left='351' width='125' height='16'>filename</field>
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<button name='okay' type='regular' top='205' left='424'>OK</button>
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<text size='large' top='6' left='50' width='194' height='14'>Create a new scenario:</text>
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<text top='76' left='52' width='292' height='56'>
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What is the file name for your new scenario?
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(max. length 8 characters, letters only) <br/>
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Examples: thorham, dragonq
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</text>
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<text top='32' left='52' width='292' height='40'>
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What is the name of your new scenario?
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(max. length 30 characters) <br/>
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Examples: ‘Hammer of Thor’, ‘Dragon’s Quest’
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</text>
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<pict type='dlog' num='16' top='8' left='8'/>
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<button name='cancel' type='regular' top='205' left='358' def-key='esc'>Cancel</button>
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<text top='134' left='70' width='291' height='55'>
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Is your outdoors going to be above ground?
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If so, the default outdoors will have grass instead of cave floor.
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(Click on the button to the left to have the outdoors be grass.)
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</text>
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<led name='surface' state='off' top='139' left='51'/>
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</dialog>
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