Convert create scenario dialogs, reimplement part of the scenario creation process, and allow text edit fields to contain default values in the XML definition.
- Note: This does not mean that scenario creation is now possible, since it relies on scenario saving which is still not implemented.
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@@ -11,8 +11,8 @@ void edit_horses();
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void edit_add_town();
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void edit_item_placement();
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void edit_scen_details();
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short edit_make_scen_2(short *val_array);
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short edit_make_scen_1(char *filename,char *title,short *grass);
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bool edit_make_scen_2(short& out_w, short& out_h, short& town_l, short& town_m, short& town_s, bool& def_town);
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bool edit_make_scen_1(std::string& filename,std::string& title,bool& grass);
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void edit_scenario_events();
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bool build_scenario();
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void set_starting_loc();
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