- Merged two classes (cPopulation::cCreature and cTown::cCreature)
- Changes some C-strings to STL-strings - Fixed the problem where the spiderweb logo would not fully appear if ShowStartupSplash is disabled git-svn-id: http://openexile.googlecode.com/svn/trunk@54 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -9,20 +9,6 @@
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#include "classes.h"
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#include "oldstructs.h"
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__attribute__((deprecated))
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cPopulation::cCreature& cPopulation::cCreature::operator = (legacy::creature_data_type old){
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active = old.active;
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attitude = old.attitude;
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number = old.number;
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m_loc.x = old.m_loc.x;
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m_loc.y = old.m_loc.y;
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m_d = old.m_d;
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mobile = old.mobile;
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summoned = old.summoned;
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monst_start = old.monst_start;
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return *this;
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}
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__attribute__((deprecated))
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cPopulation& cPopulation::operator = (legacy::creature_list_type old){
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for(int i = 0; i < 60; i++)
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@@ -13,18 +13,18 @@ namespace legacy {
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class cPopulation { // formerly creature_list_type
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public:
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class cCreature { // formerly creature_data_type
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public:
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short active, attitude;
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unsigned char number;
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location m_loc;
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cMonster m_d;
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bool mobile;
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short summoned;
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cTown::cCreature monst_start;
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cCreature& operator = (legacy::creature_data_type old);
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};
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// class cCreature { // formerly creature_data_type
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// public:
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// short active, attitude;
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// unsigned char number;
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// location m_loc;
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// cMonster m_d;
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// bool mobile;
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// short summoned;
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// cTown::cCreature monst_start;
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//
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// cCreature& operator = (legacy::creature_data_type old);
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// };
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cCreature dudes[60];
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short which_town;
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short friendly;
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@@ -118,8 +118,8 @@ cItemRec::cItemRec(){
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special_class = 0;
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item_loc.x = 0;
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item_loc.y = 0;
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strcpy(full_name,"");
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strcpy(name,"");
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full_name = "";
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name = "";
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treas_class = 0;
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item_properties = 0;
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reserved1 = 0;
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@@ -150,8 +150,8 @@ cItemRec::cItemRec(long preset){
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graphic_num = 45;
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value = 2;
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weight = 7;
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strcpy(full_name,"Bronze Knife");
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strcpy(name,"Knife");
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full_name = "Bronze Knife";
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name = "Knife";
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set_ident(true);
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break;
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case 'buck':
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@@ -166,8 +166,8 @@ cItemRec::cItemRec(long preset){
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graphic_num = 65;
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value = 2;
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weight = 20;
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strcpy(full_name,"Crude Buckler");
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strcpy(name,"Buckler");
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full_name = "Crude Buckler";
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name = "Buckler";
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set_ident(true);
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break;
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case 'bow ':
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@@ -182,8 +182,8 @@ cItemRec::cItemRec(long preset){
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graphic_num = 10;
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value = 15;
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weight = 20;
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strcpy(full_name,"Cavewood Bow");
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strcpy(name,"Bow");
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full_name = "Cavewood Bow";
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name = "Bow";
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set_ident(true);
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break;
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case 'arrw':
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@@ -198,8 +198,8 @@ cItemRec::cItemRec(long preset){
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graphic_num = 47;
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value = 1;
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weight = 1;
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strcpy(full_name,"Arrows");
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strcpy(name,"Arrows");
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full_name = "Arrows";
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name = "Arrows";
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set_ident(true);
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break;
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case 'pole':
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@@ -214,8 +214,8 @@ cItemRec::cItemRec(long preset){
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graphic_num = 4;
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value = 10;
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weight = 20;
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strcpy(full_name,"Stone Spear");
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strcpy(name,"Spear");
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full_name = "Stone Spear";
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name = "Spear";
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set_ident(true);
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break;
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case 'helm':
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@@ -230,8 +230,8 @@ cItemRec::cItemRec(long preset){
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graphic_num = 66;
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value = 6;
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weight = 15;
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strcpy(full_name,"Leather Helm");
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strcpy(name,"Helm");
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full_name = "Leather Helm";
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name = "Helm";
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set_ident(true);
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break;
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case 'food':
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@@ -246,8 +246,8 @@ cItemRec::cItemRec(long preset){
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graphic_num = 62;
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value = 0;
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weight = 0;
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strcpy(full_name,"Food");
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strcpy(name,"Food");
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full_name = "Food";
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name = "Food";
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set_ident(false);
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break;
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case 'spel':
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@@ -262,8 +262,8 @@ cItemRec::cItemRec(long preset){
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graphic_num = 53;
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value = 0;
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weight = 0;
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strcpy(full_name,"");
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strcpy(name,"");
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full_name = "";
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name = "";
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set_ident(false);
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break;
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case 'alch':
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@@ -278,8 +278,8 @@ cItemRec::cItemRec(long preset){
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graphic_num = 50;
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value = 0;
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weight = 8;
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strcpy(full_name,"Potion");
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strcpy(name,"Potion");
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full_name = "Potion";
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name = "Potion";
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set_ident(false);
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set_magic(true);
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break;
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@@ -310,8 +310,8 @@ cItemRec& cItemRec::operator = (legacy::item_record_type& old){
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special_class = old.special_class;
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item_loc.x = old.item_loc.x;
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item_loc.y = old.item_loc.y;
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strcpy(full_name,old.full_name);
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strcpy(name,old.name);
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full_name = old.full_name;
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name = old.name;
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treas_class = old.treas_class;
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item_properties = old.item_properties;
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reserved1 = old.reserved1;
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@@ -369,10 +369,10 @@ void cItemRec::readAttrFrom(string cur, istream& sin){
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else if(cur == "AT") sin >> item_loc.x >> item_loc.y;
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else if(cur == "FULLNAME"){
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getline(sin,cur);
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strcpy(full_name,cur.c_str());
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full_name = cur;
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}else if(cur == "NAME"){
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getline(sin,cur);
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strcpy(name,cur.c_str());
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name = cur;
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}
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else if(cur == "TREASURE") sin >> treas_class;
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else if(cur == "IDENTIFIED") set_ident(true);
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@@ -201,8 +201,8 @@ public:
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unsigned char weight;
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unsigned char special_class;
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location item_loc;
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char full_name[25];
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char name[15];
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string full_name;
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string name;
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unsigned char treas_class;
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unsigned char item_properties;
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private:
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@@ -14,7 +14,7 @@ cMonster& cMonster::operator = (legacy::monster_record_type& old){
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int i;
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m_num = old.m_num;
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level = old.level;
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strcpy((char*)m_name,(char*)old.m_name);
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//m_name = old.m_name;
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health = old.health;
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m_health = old.m_health;
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mp = old.mp;
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@@ -54,3 +54,65 @@ cMonster& cMonster::operator = (legacy::monster_record_type& old){
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picture_num = old.picture_num;
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return *this;
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}
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cCreature::cCreature(){
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// short personality;
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// short special_on_kill,facial_pic;
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//{-1,-1,-1}
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id = number = active = attitude = start_attitude = 0;
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start_loc.x = start_loc.y = cur_loc.x = cur_loc.y = targ_loc.x = targ_loc.y = 80;
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mobility = 1;
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time_flag = summoned = extra1 = extra2 = 0;
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spec1 = spec2 = spec_enc_code = time_code = monster_time = 0;
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personality = special_on_kill = facial_pic = -1;
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target = 6;
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}
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cCreature& cCreature::operator = (legacy::creature_start_type old){
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number = old.number;
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start_attitude = old.start_attitude;
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start_loc.x = old.start_loc.x;
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start_loc.y = old.start_loc.y;
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mobility = old.mobile;
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time_flag = old.time_flag;
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extra1 = old.extra1;
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extra2 = old.extra2;
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spec1 = old.spec1;
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spec2 = old.spec2;
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spec_enc_code = old.spec_enc_code;
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time_code = old.time_code;
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monster_time = old.monster_time;
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personality = old.personality;
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special_on_kill = old.special_on_kill;
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facial_pic = old.facial_pic;
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return *this;
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}
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__attribute__((deprecated))
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cCreature& cCreature::operator = (legacy::creature_data_type old){
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active = old.active;
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attitude = old.attitude;
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number = old.number;
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cur_loc.x = old.m_loc.x;
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cur_loc.y = old.m_loc.y;
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m_d = old.m_d;
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mobility = old.mobile;
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summoned = old.summoned;
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number = old.monst_start.number;
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start_attitude = old.monst_start.start_attitude;
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start_loc.x = old.monst_start.start_loc.x;
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start_loc.y = old.monst_start.start_loc.y;
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mobility = old.monst_start.mobile;
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time_flag = old.monst_start.time_flag;
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extra1 = old.monst_start.extra1;
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extra2 = old.monst_start.extra2;
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spec1 = old.monst_start.spec1;
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spec2 = old.monst_start.spec2;
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spec_enc_code = old.monst_start.spec_enc_code;
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time_code = old.monst_start.time_code;
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monster_time = old.monst_start.monster_time;
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personality = old.monst_start.personality;
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special_on_kill = old.monst_start.special_on_kill;
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facial_pic = old.monst_start.facial_pic;
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return *this;
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}
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@@ -6,7 +6,11 @@
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*
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*/
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namespace legacy { struct monster_record_type; };
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namespace legacy {
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struct monster_record_type;
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struct creature_data_type;
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struct creature_start_type;
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};
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/* Monsters Stuff */
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/* Skills Same as PC */
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@@ -103,7 +107,8 @@ enum eMonsterType {
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class cMonster {
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public:
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unsigned char m_num,level,m_name[26];
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unsigned char m_num,level;
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string m_name;
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short health,m_health,mp,max_mp;
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unsigned char armor,skill;
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short a[3];
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@@ -120,3 +125,28 @@ public:
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cMonster& operator = (legacy::monster_record_type& old);
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void writeTo(ostream& file, string prefix);
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};
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class cCreature {
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public:
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cMonster m_d;
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unsigned long id;
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unsigned short number;
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short active, attitude;
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unsigned char start_attitude;
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location start_loc, cur_loc;
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unsigned char mobility; // Was a bool, but am making it a char to allow for additional mobility states
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unsigned char time_flag;
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short summoned;
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unsigned char extra1, extra2;
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short spec1, spec2;
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char spec_enc_code, time_code;
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short monster_time, personality;
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short special_on_kill, facial_pic;
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short target;
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location targ_loc;
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cCreature();
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cCreature& operator = (legacy::creature_data_type old);
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cCreature& operator = (legacy::creature_start_type old);
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};
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|
@@ -13,7 +13,7 @@ __attribute__((deprecated))
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cPlayer& cPlayer::operator = (legacy::pc_record_type old){
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int i;
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main_status = (eMainStatus) old.main_status;
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strcpy(name,old.name);
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name = old.name;
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for(i = 0; i < 20; i++)
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skills[i] = old.skills[i];
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max_health = old.max_health;
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@@ -62,7 +62,7 @@ short cPlayer::get_tnl(){
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cPlayer::cPlayer(){
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short i;
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main_status = MAIN_STATUS_ABSENT;
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sprintf ((char *) name, "\n");
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name = "\n";
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for (i = 0; i < 30; i++)
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skills[i] = (i < 3) ? 1 : 0;
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@@ -102,22 +102,22 @@ cPlayer::cPlayer(long key,short slot){
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if(key == 'dbug'){
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switch (slot) {
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case 0:
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sprintf ((char *) name, "Gunther");
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name = "Gunther";
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break;
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case 1:
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sprintf ((char *) name, "Yanni");
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name = "Yanni";
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break;
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case 2:
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sprintf ((char *) name, "Mandolin");
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name = "Mandolin";
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break;
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case 3:
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sprintf ((char *) name, "Pete");
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name = "Pete";
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break;
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case 4:
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sprintf ((char *) name, "Vraiment");
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name = "Vraiment";
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break;
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case 5:
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sprintf ((char *) name, "Goo");
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name = "Goo";
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break;
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}
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for (i = 0; i < 30; i++)
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@@ -177,22 +177,22 @@ cPlayer::cPlayer(long key,short slot){
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main_status = MAIN_STATUS_ALIVE;
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switch (slot) {
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case 0:
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sprintf ((char *) name, "Jenneke");
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name = "Jenneke";
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break;
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case 1:
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sprintf ((char *) name, "Thissa");
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name = "Thissa";
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break;
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case 2:
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sprintf ((char *) name, "Frrrrrr");
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name = "Frrrrrr";
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break;
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case 3:
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sprintf ((char *) name, "Adrianna");
|
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name = "Adrianna";
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break;
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case 4:
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sprintf ((char *) name, "Feodoric");
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name = "Feodoric";
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break;
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||||
case 5:
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||||
sprintf ((char *) name, "Michael");
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name = "Michael";
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break;
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||||
|
||||
}
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||||
|
@@ -33,7 +33,7 @@ enum eMainStatus {
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||||
class cPlayer {
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||||
public:
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||||
eMainStatus main_status;
|
||||
char name[20];
|
||||
string name;
|
||||
short skills[30];
|
||||
unsigned short max_health;
|
||||
short cur_health;
|
||||
@@ -54,6 +54,7 @@ public:
|
||||
short race;
|
||||
//short exp_adj;
|
||||
short direction;
|
||||
short ap;
|
||||
|
||||
cPlayer& operator = (legacy::pc_record_type old);
|
||||
cPlayer();
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||||
|
@@ -122,7 +122,7 @@ rectangle& cTinyTown::room_rect(size_t i){
|
||||
return _room_rect[i];
|
||||
}
|
||||
|
||||
cTown::cCreature& cTinyTown::creatures(size_t i){
|
||||
cCreature& cTinyTown::creatures(size_t i){
|
||||
return _creatures[i];
|
||||
}
|
||||
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||||
@@ -138,7 +138,7 @@ rectangle& cMedTown::room_rect(size_t i){
|
||||
return _room_rect[i];
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||||
}
|
||||
|
||||
cTown::cCreature& cMedTown::creatures(size_t i){
|
||||
cCreature& cMedTown::creatures(size_t i){
|
||||
return _creatures[i];
|
||||
}
|
||||
|
||||
@@ -154,7 +154,7 @@ rectangle& cBigTown::room_rect(size_t i){
|
||||
return _room_rect[i];
|
||||
}
|
||||
|
||||
cTown::cCreature& cBigTown::creatures(size_t i){
|
||||
cCreature& cBigTown::creatures(size_t i){
|
||||
return _creatures[i];
|
||||
}
|
||||
|
||||
@@ -164,7 +164,7 @@ unsigned char& cBigTown::lighting(size_t i, size_t r){
|
||||
|
||||
cBigTown::cBigTown(){
|
||||
int i;
|
||||
cCreature dummy_creature = {0,0,loc(),0,0,0,0,0,0,0};
|
||||
cCreature dummy_creature;// = {0,0,loc(),0,0,0,0,0,0,0};
|
||||
Rect d_rect = {0,0,0,0};
|
||||
for (i = 0; i < 16; i++) {
|
||||
_room_rect[i].top = d_rect.top;
|
||||
@@ -179,7 +179,7 @@ cBigTown::cBigTown(){
|
||||
|
||||
cMedTown::cMedTown(){
|
||||
int i;
|
||||
cCreature dummy_creature = {0,0,loc(),0,0,0,0,0,0,0};
|
||||
cCreature dummy_creature;// = {0,0,loc(),0,0,0,0,0,0,0};
|
||||
Rect d_rect = {0,0,0,0};
|
||||
for (i = 0; i < 16; i++) {
|
||||
_room_rect[i].top = d_rect.top;
|
||||
@@ -194,7 +194,7 @@ cMedTown::cMedTown(){
|
||||
|
||||
cTinyTown::cTinyTown(){
|
||||
int i;
|
||||
cCreature dummy_creature = {0,0,loc(),0,0,0,0,0,0,0};
|
||||
cCreature dummy_creature;// = {0,0,loc(),0,0,0,0,0,0,0};
|
||||
Rect d_rect = {0,0,0,0};
|
||||
for (i = 0; i < 16; i++) {
|
||||
_room_rect[i].top = d_rect.top;
|
||||
|
@@ -102,7 +102,7 @@ void cScenario::append(legacy::scen_item_data_type& old){
|
||||
for(i = 0; i < 400; i++)
|
||||
scen_items[i] = old.scen_items[i];
|
||||
for(i = 0; i < 256; i++)
|
||||
strcpy((char*)scen_monsters[i].m_name,(char*)old.monst_names[i]);
|
||||
scen_monsters[i].m_name = old.monst_names[i];
|
||||
for(i = 0; i < 256; i++)
|
||||
ter_types[i].name = old.ter_names[i];
|
||||
}
|
||||
|
@@ -16,7 +16,7 @@ rectangle& cBigTemplTown::room_rect(size_t i){
|
||||
return _room_rect[i];
|
||||
}
|
||||
|
||||
cTown::cCreature& cBigTemplTown::creatures(size_t i){
|
||||
cCreature& cBigTemplTown::creatures(size_t i){
|
||||
return _creatures[i];
|
||||
}
|
||||
|
||||
|
@@ -151,26 +151,6 @@ char(& cTown::town_strs(short i))[256]{
|
||||
return comment[1]; // random unused string
|
||||
}
|
||||
|
||||
cTown::cCreature& cTown::cCreature::operator = (legacy::creature_start_type old){
|
||||
number = old.number;
|
||||
start_attitude = old.start_attitude;
|
||||
start_loc.x = old.start_loc.x;
|
||||
start_loc.y = old.start_loc.y;
|
||||
mobile = old.mobile;
|
||||
time_flag = old.time_flag;
|
||||
extra1 = old.extra1;
|
||||
extra2 = old.extra2;
|
||||
spec1 = old.spec1;
|
||||
spec2 = old.spec2;
|
||||
spec_enc_code = old.spec_enc_code;
|
||||
time_code = old.time_code;
|
||||
monster_time = old.monster_time;
|
||||
personality = old.personality;
|
||||
special_on_kill = old.special_on_kill;
|
||||
facial_pic = old.facial_pic;
|
||||
return *this;
|
||||
}
|
||||
|
||||
cTown::cWandering& cTown::cWandering::operator = (legacy::wandering_type old){
|
||||
monst[0] = old.monst[0];
|
||||
monst[1] = old.monst[1];
|
||||
|
@@ -19,21 +19,21 @@ namespace legacy {
|
||||
|
||||
class cTown { // formerly town_record_type
|
||||
public:
|
||||
class cCreature { // formerly creature_start_type
|
||||
public:
|
||||
unsigned short number;
|
||||
unsigned char start_attitude;
|
||||
location start_loc;
|
||||
unsigned char mobile;
|
||||
unsigned char time_flag;
|
||||
unsigned char extra1,extra2;
|
||||
short spec1, spec2;
|
||||
char spec_enc_code,time_code;
|
||||
short monster_time,personality;
|
||||
short special_on_kill,facial_pic;
|
||||
|
||||
cCreature& operator = (legacy::creature_start_type old);
|
||||
};
|
||||
// class cCreature { // formerly creature_start_type
|
||||
// public:
|
||||
// unsigned short number;
|
||||
// unsigned char start_attitude;
|
||||
// location start_loc;
|
||||
// unsigned char mobile;
|
||||
// unsigned char time_flag;
|
||||
// unsigned char extra1,extra2;
|
||||
// short spec1, spec2;
|
||||
// char spec_enc_code,time_code;
|
||||
// short monster_time,personality;
|
||||
// short special_on_kill,facial_pic;
|
||||
//
|
||||
// cCreature& operator = (legacy::creature_start_type old);
|
||||
// };
|
||||
class cWandering { // formerly wandering_type
|
||||
public:
|
||||
unsigned char monst[4];
|
||||
|
Reference in New Issue
Block a user