Some fixes to scenario dirty flag
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@@ -1029,6 +1029,8 @@ void save_scenario(bool rename) {
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std::ostream& town_talk = scen_file.newFile("scenario/towns/talk" + std::to_string(i) + ".xml");
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writeDialogueToXml(ticpp::Printer("talk.xml", town_talk), scenario.towns[i]->talking, i);
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}
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change_made = false;
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// Alright. At this point, check to see if the scenario was unpacked.
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if(fs::is_directory(toFile)) {
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@@ -22,7 +22,7 @@
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#include "fileio.hpp"
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extern short cen_x, cen_y, overall_mode;
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extern bool mouse_button_held,editing_town;
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extern bool mouse_button_held,editing_town,change_made;
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extern short cur_viewing_mode;
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extern cTown* town;
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extern short mode_count,to_create,cur_town;
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@@ -1231,6 +1231,8 @@ bool new_town(short which_town) {
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town->terrain(i,j) = 4;
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}
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}
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change_made = true;
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return true;
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}
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@@ -1240,6 +1242,7 @@ void delete_last_town() {
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cTown* last_town = scenario.towns.back();
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scenario.towns.pop_back();
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delete last_town;
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change_made = true;
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}
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cTown* pick_import_town() {
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