Added (and put to use) several more SDF_ constants.
git-svn-id: http://openexile.googlecode.com/svn/trunk@24 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -11,6 +11,7 @@
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#include "dlgtool.h"
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#include "dlgtool.h"
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#include "dlgconsts.h"
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#include "dlgconsts.h"
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#include "graphtool.h"
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#include "graphtool.h"
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#include "boe.consts.h"
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Rect pc_area_buttons[6][4] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
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Rect pc_area_buttons[6][4] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
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Rect item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
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Rect item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
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@@ -554,7 +555,7 @@ void handle_extra_menu(int item_hit)
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break;
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break;
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case 4:
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case 4:
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if (party.stuff_done[304][0] > 0) {
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if (party.stuff_done[SDF_IS_PARTY_SPLIT] > 0) {
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FCD(909,0);
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FCD(909,0);
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break;
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break;
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}
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}
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@@ -563,14 +564,14 @@ void handle_extra_menu(int item_hit)
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break;
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break;
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case 5:
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case 5:
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if (party.stuff_done[304][0] == 0) {
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if (party.stuff_done[SDF_IS_PARTY_SPLIT] == 0) {
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FCD(911,0);
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FCD(911,0);
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break;
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break;
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}
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}
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FCD(910,0);
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FCD(910,0);
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c_town.p_loc.x = party.stuff_done[304][1];
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c_town.p_loc.x = party.stuff_done[SDF_PARTY_SPLIT_X];
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c_town.p_loc.y = party.stuff_done[304][2];
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c_town.p_loc.y = party.stuff_done[SDF_PARTY_SPLIT_Y];
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party.stuff_done[304][0] = 0;
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party.stuff_done[SDF_IS_PARTY_SPLIT] = 0;
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for (i = 0; i < 6; i++)
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for (i = 0; i < 6; i++)
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if (adven[i].main_status >= 10)
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if (adven[i].main_status >= 10)
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adven[i].main_status -= 10;
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adven[i].main_status -= 10;
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@@ -622,7 +623,7 @@ void handle_extra_menu(int item_hit)
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if (FCD(912,0) != 1)
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if (FCD(912,0) != 1)
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break;
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break;
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remove_party_from_scen();
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remove_party_from_scen();
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party.stuff_done[304][0] = 0;
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party.stuff_done[SDF_IS_PARTY_SPLIT] = 0;
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break;
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break;
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}
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}
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redraw_screen();
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redraw_screen();
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@@ -1350,7 +1350,7 @@ Boolean handle_action(EventRecord event)
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// Wand monsts
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// Wand monsts
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if ((overall_mode == MODE_OUTDOORS) && (party_toast() == FALSE) && (party.age % 10 == 0)) {
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if ((overall_mode == MODE_OUTDOORS) && (party_toast() == FALSE) && (party.age % 10 == 0)) {
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i = get_ran(1,1,70 + PSD[306][8] * 200);
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i = get_ran(1,1,70 + PSD[SDF_LESS_WANDER_ENC] * 200);
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if (i == 10)
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if (i == 10)
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create_wand_monst();
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create_wand_monst();
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for (i = 0; i < 10; i++)
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for (i = 0; i < 10; i++)
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@@ -1372,7 +1372,7 @@ Boolean handle_action(EventRecord event)
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}
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}
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}
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}
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if (overall_mode == MODE_TOWN) {
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if (overall_mode == MODE_TOWN) {
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i = get_ran(1,1,160 - c_town.difficulty + PSD[306][8] * 200);
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i = get_ran(1,1,160 - c_town.difficulty + PSD[SDF_LESS_WANDER_ENC] * 200);
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if (i == 2)
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if (i == 2)
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create_wand_monst();
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create_wand_monst();
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}
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}
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@@ -1410,7 +1410,7 @@ Boolean handle_action(EventRecord event)
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}
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}
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}
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}
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if (party.stuff_done[304][0] > 0) {
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if (party.stuff_done[SDF_IS_PARTY_SPLIT] > 0) {
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end_split(0);
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end_split(0);
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if (is_combat()) {
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if (is_combat()) {
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overall_mode = MODE_TOWN;
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overall_mode = MODE_TOWN;
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@@ -2086,33 +2086,33 @@ void increase_age()////
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// clear_map();
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// clear_map();
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// decrease monster present counter
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// decrease monster present counter
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party.stuff_done[305][9] = move_to_zero(party.stuff_done[305][9]);
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party.stuff_done[SDF_HOSTILES_PRESENT] = move_to_zero(party.stuff_done[SDF_HOSTILES_PRESENT]);
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// Party spell effects
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// Party spell effects
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if (party.stuff_done[305][0] == 1) {reset_text_bar();
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if (party.stuff_done[SDF_PARTY_STEALTHY] == 1) {reset_text_bar();
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add_string_to_buf("Your footsteps grow louder. "); }
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add_string_to_buf("Your footsteps grow louder. "); }
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party.stuff_done[305][0] = move_to_zero(party.stuff_done[305][0]);
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party.stuff_done[SDF_PARTY_STEALTHY] = move_to_zero(party.stuff_done[SDF_PARTY_STEALTHY]);
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if (party.stuff_done[305][2] == 1) {reset_text_bar();
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if (party.stuff_done[SDF_PARTY_DETECT_MONST] == 1) {reset_text_bar();
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add_string_to_buf("You stop detecting monsters. ");}
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add_string_to_buf("You stop detecting monsters. ");}
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party.stuff_done[305][2] = move_to_zero(party.stuff_done[305][2]);
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party.stuff_done[SDF_PARTY_DETECT_MONST] = move_to_zero(party.stuff_done[SDF_PARTY_DETECT_MONST]);
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if (party.stuff_done[305][3] == 1) {reset_text_bar();
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if (party.stuff_done[SDF_PARTY_FIREWALK] == 1) {reset_text_bar();
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add_string_to_buf("Your feet stop glowing. ");}
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add_string_to_buf("Your feet stop glowing. ");}
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party.stuff_done[305][3] = move_to_zero(party.stuff_done[305][3]);
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party.stuff_done[SDF_PARTY_FIREWALK] = move_to_zero(party.stuff_done[SDF_PARTY_FIREWALK]);
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if (party.stuff_done[305][1] == 2)
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if (party.stuff_done[SDF_PARTY_FLIGHT] == 2)
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add_string_to_buf("You are starting to descend.");
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add_string_to_buf("You are starting to descend.");
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if (party.stuff_done[305][1] == 1) {
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if (party.stuff_done[SDF_PARTY_FLIGHT] == 1) {
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if (scenario.ter_types[out[party.p_loc.x][party.p_loc.y]].blockage > 2) {
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if (scenario.ter_types[out[party.p_loc.x][party.p_loc.y]].blockage > 2) {
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add_string_to_buf(" You plummet to your deaths. ");
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add_string_to_buf(" You plummet to your deaths. ");
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slay_party(2);
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slay_party(2);
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print_buf();
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print_buf();
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pause(150);
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pause(150);
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}
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}
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else add_string_to_buf(" You land safely. ");
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else add_string_to_buf(" You land safely. ");
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reset_text_bar();
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reset_text_bar();
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}
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}
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party.stuff_done[305][1] = move_to_zero(party.stuff_done[305][1]);
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party.stuff_done[SDF_PARTY_FLIGHT] = move_to_zero(party.stuff_done[SDF_PARTY_FLIGHT]);
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if ((overall_mode > MODE_OUTDOORS) && (c_town.town.lighting == 2))
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if ((overall_mode > MODE_OUTDOORS) && (c_town.town.lighting == 2))
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party.light_level = max (0,party.light_level - 9);
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party.light_level = max (0,party.light_level - 9);
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@@ -2591,7 +2591,7 @@ Boolean outd_move_party(location destination,Boolean forced)
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if (((boat_num = out_boat_there(real_dest)) < 30) && (party.in_boat < 0) && (party.in_horse < 0)) {
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if (((boat_num = out_boat_there(real_dest)) < 30) && (party.in_boat < 0) && (party.in_horse < 0)) {
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if (flying() == TRUE) {
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if (flying() == TRUE) {
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add_string_to_buf("You land first. ");
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add_string_to_buf("You land first. ");
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party.stuff_done[305][1] = 0;
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party.stuff_done[SDF_PARTY_FLIGHT] = 0;
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}
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}
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give_help(61,0,0);
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give_help(61,0,0);
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add_string_to_buf("Move: You board the boat. ");
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add_string_to_buf("Move: You board the boat. ");
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@@ -1657,11 +1657,11 @@ void combat_run_monst()
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if (c_town.town.lighting == 3)
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if (c_town.town.lighting == 3)
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party.light_level = 0;
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party.light_level = 0;
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party.stuff_done[305][2] = move_to_zero(party.stuff_done[305][2]);
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party.stuff_done[SDF_PARTY_DETECT_LIFE] = move_to_zero(party.stuff_done[SDF_PARTY_DETECT_LIFE]);
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party.stuff_done[305][3] = move_to_zero(party.stuff_done[305][3]);
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party.stuff_done[SDF_PARTY_FIREWALK] = move_to_zero(party.stuff_done[SDF_PARTY_FIREWALK]);
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// decrease monster present counter
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// decrease monster present counter
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party.stuff_done[305][9] = move_to_zero(party.stuff_done[305][9]);
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party.stuff_done[SDF_HOSTILES_PRESENT] = move_to_zero(party.stuff_done[SDF_HOSTILES_PRESENT]);
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dump_gold(1);
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dump_gold(1);
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@@ -1672,7 +1672,7 @@ void combat_run_monst()
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update_stat = TRUE;
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update_stat = TRUE;
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adven[i].status[1] = move_to_zero(adven[i].status[1]);
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adven[i].status[1] = move_to_zero(adven[i].status[1]);
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adven[i].status[3] = move_to_zero(adven[i].status[3]);
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adven[i].status[3] = move_to_zero(adven[i].status[3]);
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party.stuff_done[305][0] = move_to_zero(party.stuff_done[305][0]);
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party.stuff_done[SDF_PARTY_STEALTHY] = move_to_zero(party.stuff_done[SDF_PARTY_STEALTHY]);
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if ((item = pc_has_abil_equip(i,50)) < 24) {
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if ((item = pc_has_abil_equip(i,50)) < 24) {
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update_stat = TRUE;
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update_stat = TRUE;
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heal_pc(i,get_ran(1,0,adven[i].items[item].item_level + 1));
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heal_pc(i,get_ran(1,0,adven[i].items[item].item_level + 1));
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@@ -1750,7 +1750,7 @@ void do_monster_turn()
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// See if hostile monster notices party, during combat
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// See if hostile monster notices party, during combat
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if ((cur_monst->active == 1) && (cur_monst->attitude % 2 == 1) && (overall_mode == MODE_COMBAT)) {
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if ((cur_monst->active == 1) && (cur_monst->attitude % 2 == 1) && (overall_mode == MODE_COMBAT)) {
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r1 = get_ran(1,1,100); // Check if see PCs first
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r1 = get_ran(1,1,100); // Check if see PCs first
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r1 += (party.stuff_done[305][0] > 0) ? 45 : 0;
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r1 += (party.stuff_done[SDF_PARTY_STEALTHY] > 0) ? 45 : 0;
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r1 += can_see(cur_monst->m_loc,closest_pc_loc(cur_monst->m_loc),0) * 10;
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r1 += can_see(cur_monst->m_loc,closest_pc_loc(cur_monst->m_loc),0) * 10;
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if (r1 < 50)
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if (r1 < 50)
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cur_monst->active = 2;
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cur_monst->active = 2;
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@@ -1788,7 +1788,7 @@ void do_monster_turn()
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if (cur_monst->active == 2) { // Begin action loop for angry, active monsters
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if (cur_monst->active == 2) { // Begin action loop for angry, active monsters
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// First note that hostile monsters are around.
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// First note that hostile monsters are around.
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if (cur_monst->attitude % 2 == 1)
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if (cur_monst->attitude % 2 == 1)
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party.stuff_done[305][9] = 30;
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party.stuff_done[SDF_HOSTILES_PRESENT] = 30;
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// Give monster its action points
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// Give monster its action points
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cur_monst->m_d.ap = cur_monst->m_d.speed;
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cur_monst->m_d.ap = cur_monst->m_d.speed;
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@@ -1883,7 +1883,7 @@ void do_monster_turn()
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center_on_monst = TRUE;
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center_on_monst = TRUE;
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center = cur_monst->m_loc;
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center = cur_monst->m_loc;
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draw_terrain(0);
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draw_terrain(0);
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pause((PSD[306][6] == 3) ? 9 : PSD[306][6]);
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pause((PSD[SDF_GAME_SPEED] == 3) ? 9 : PSD[SDF_GAME_SPEED]);
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}
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}
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combat_posing_monster = current_working_monster = 100 + i;
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combat_posing_monster = current_working_monster = 100 + i;
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@@ -2,7 +2,7 @@
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* consts.h
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* consts.h
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* BoE
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* BoE
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*
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*
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* Created by Seanachi Clappison Dillon on 13/04/09.
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* Created by Celtic Minstrel on 13/04/09.
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*
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*
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*/
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*/
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@@ -37,9 +37,15 @@
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#define SDF_PARTY_SPLIT_Y 304][2
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#define SDF_PARTY_SPLIT_Y 304][2
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#define SDF_PARTY_SPLIT_PC 304][3
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#define SDF_PARTY_SPLIT_PC 304][3
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#define SDF_PARTY_SPLIT_TOWN 304][4 // for future use, hopefully
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#define SDF_PARTY_SPLIT_TOWN 304][4 // for future use, hopefully
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//#define SDF_ 304][9
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#define SDF_PARTY_STEALTHY 305][0
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#define SDF_PARTY_FLIGHT 305][1
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#define SDF_PARTY_DETECT_LIFE 305][2
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#define SDF_PARTY_FIREWALK 305][3
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#define SDF_SKIP_STARTUP 305][4
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#define SDF_SKIP_STARTUP 305][4
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#define SDF_LESS_SOUND 305][5
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#define SDF_LESS_SOUND 305][5
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#define SDF_NO_TARGET_LINE 305][6
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#define SDF_NO_TARGET_LINE 305][6
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#define SDF_HOSTILES_PRESENT 305][9
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#define SFD_NO_MAPS 306][0
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#define SFD_NO_MAPS 306][0
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#define SDF_NO_SOUNDS 306][1
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#define SDF_NO_SOUNDS 306][1
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#define SDF_NO_FRILLS 306][2
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#define SDF_NO_FRILLS 306][2
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@@ -1473,24 +1473,25 @@ void prefs_event_filter (short item_hit)
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if (done_yet== TRUE) {
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if (done_yet== TRUE) {
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if (did_cancel == FALSE) {
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if (did_cancel == FALSE) {
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display_mode = cur_display_mode;
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display_mode = cur_display_mode;
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party.stuff_done[306][0] = cd_get_led(1099,18);
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party.stuff_done[SFD_NO_MAPS] = cd_get_led(1099,18);
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party.stuff_done[306][1] = cd_get_led(1099,20);
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party.stuff_done[SDF_NO_SOUNDS] = cd_get_led(1099,20);
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play_sounds = 1 - party.stuff_done[306][1];
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play_sounds = 1 - party.stuff_done[SDF_NO_SOUNDS];
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party.stuff_done[306][2] = cd_get_led(1099,22);
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party.stuff_done[SDF_NO_FRILLS] = cd_get_led(1099,22);
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party.stuff_done[306][3] = cd_get_led(1099,24);
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party.stuff_done[SDF_ROOM_DESCS_AGAIN] = cd_get_led(1099,24);
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party.stuff_done[306][4] = cd_get_led(1099,27);
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party.stuff_done[SDF_NO_INSTANT_HELP] = cd_get_led(1099,27);
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party.stuff_done[306][7] = cd_get_led(1099,38);
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party.stuff_done[SDF_EASY_MODE] = cd_get_led(1099,38);
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party.stuff_done[306][8] = cd_get_led(1099,40);
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party.stuff_done[SDF_LESS_WANDER_ENC] = cd_get_led(1099,40);
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party.stuff_done[306][9] = cd_get_led(1099,43);
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party.stuff_done[SDF_NO_TER_ANIM] = cd_get_led(1099,43);
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party.stuff_done[306][5] = cd_get_led(1099,45);
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party.stuff_done[SDF_NO_SHORE_FRILLS] = cd_get_led(1099,45);
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//party.stuff_done[SDF_SKIP_STARTUP] = cd_get_led(1099,46);
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if (cd_get_led(1099,32) == 1)
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if (cd_get_led(1099,32) == 1)
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PSD[306][6] = 0;
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PSD[SDF_GAME_SPEED] = 0;
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if (cd_get_led(1099,34) == 1)
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else if (cd_get_led(1099,34) == 1)
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PSD[306][6] = 1;
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PSD[SDF_GAME_SPEED] = 1;
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if (cd_get_led(1099,36) == 1)
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else if (cd_get_led(1099,36) == 1)
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PSD[306][6] = 2;
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PSD[SDF_GAME_SPEED] = 2;
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if (cd_get_led(1099,47) == 1)
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else if (cd_get_led(1099,47) == 1)
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PSD[306][6] = 3;
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PSD[SDF_GAME_SPEED] = 3;
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if (cd_get_led(1099,29) == 1)
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if (cd_get_led(1099,29) == 1)
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for (i = 0; i < 120; i++)
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for (i = 0; i < 120; i++)
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party.help_received[i] = 0;
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party.help_received[i] = 0;
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@@ -1503,9 +1504,9 @@ void prefs_event_filter (short item_hit)
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563 + 10,425 + 40,TRUE);
|
563 + 10,425 + 40,TRUE);
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}*/
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}*/
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}
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}
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//play_sounds = 1 - party.stuff_done[306][1];
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//play_sounds = 1 - party.stuff_done[SDF_NO_SOUNDS];
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save_maps = 1 - party.stuff_done[306][0];
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save_maps = 1 - party.stuff_done[SFD_NO_MAPS];
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give_delays = party.stuff_done[306][2];
|
give_delays = party.stuff_done[SDF_NO_FRILLS];
|
||||||
save_prefs();
|
save_prefs();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1522,18 +1523,19 @@ void pick_preferences()
|
|||||||
|
|
||||||
cd_set_led(1099,4 + cur_display_mode,1);
|
cd_set_led(1099,4 + cur_display_mode,1);
|
||||||
|
|
||||||
cd_set_led(1099,18,(party.stuff_done[306][0] != 0) ? 1 : 0);
|
cd_set_led(1099,18,(party.stuff_done[SFD_NO_MAPS] != 0) ? 1 : 0);
|
||||||
cd_set_led(1099,20,(play_sounds == FALSE) ? 1 : 0);
|
cd_set_led(1099,20,(play_sounds == FALSE) ? 1 : 0);
|
||||||
cd_set_led(1099,22,(party.stuff_done[306][2] != 0) ? 1 : 0);
|
cd_set_led(1099,22,(party.stuff_done[SDF_NO_FRILLS] != 0) ? 1 : 0);
|
||||||
cd_set_led(1099,24,(party.stuff_done[306][3] != 0) ? 1 : 0);
|
cd_set_led(1099,24,(party.stuff_done[SDF_ROOM_DESCS_AGAIN] != 0) ? 1 : 0);
|
||||||
cd_set_led(1099,27,(party.stuff_done[306][4] != 0) ? 1 : 0);
|
cd_set_led(1099,27,(party.stuff_done[SDF_NO_INSTANT_HELP] != 0) ? 1 : 0);
|
||||||
cd_set_led(1099,38,(party.stuff_done[306][7] != 0) ? 1 : 0);
|
cd_set_led(1099,38,(party.stuff_done[SDF_EASY_MODE] != 0) ? 1 : 0);
|
||||||
cd_set_led(1099,40,(party.stuff_done[306][8] != 0) ? 1 : 0);
|
cd_set_led(1099,40,(party.stuff_done[SDF_LESS_WANDER_ENC] != 0) ? 1 : 0);
|
||||||
cd_set_led(1099,43,(party.stuff_done[306][9] != 0) ? 1 : 0);
|
cd_set_led(1099,43,(party.stuff_done[SDF_NO_TER_ANIM] != 0) ? 1 : 0);
|
||||||
cd_set_led(1099,45,(party.stuff_done[306][5] != 0) ? 1 : 0);
|
cd_set_led(1099,45,(party.stuff_done[SDF_NO_SHORE_FRILLS] != 0) ? 1 : 0);
|
||||||
if (PSD[306][6] == 3)
|
//cd_set_led(1099,46,(party.stuff_done[SDF_SKIP_STARTUP] != 0) ? 1 : 0);
|
||||||
|
if (PSD[SDF_GAME_SPEED] == 3)
|
||||||
cd_set_led(1099,47,1);
|
cd_set_led(1099,47,1);
|
||||||
else cd_set_led(1099,32 + PSD[306][6] * 2,1);
|
else cd_set_led(1099,32 + PSD[SDF_GAME_SPEED] * 2,1);
|
||||||
|
|
||||||
if (party.help_received[55] == 0) {
|
if (party.help_received[55] == 0) {
|
||||||
cd_initial_draw(1099);
|
cd_initial_draw(1099);
|
||||||
|
|||||||
@@ -472,18 +472,14 @@ void load_file()
|
|||||||
add_string_to_buf("Load: Game loaded. ");
|
add_string_to_buf("Load: Game loaded. ");
|
||||||
|
|
||||||
// Set sounds, map saving, and speed
|
// Set sounds, map saving, and speed
|
||||||
if (((play_sounds == TRUE) && (party.stuff_done[306][1] == 1)) ||
|
if (((play_sounds == TRUE) && (party.stuff_done[SDF_NO_SOUNDS] == 1)) ||
|
||||||
((play_sounds == FALSE) && (party.stuff_done[306][1] == 0))) {
|
((play_sounds == FALSE) && (party.stuff_done[SDF_NO_SOUNDS] == 0))) {
|
||||||
flip_sound();
|
flip_sound();
|
||||||
}
|
}
|
||||||
give_delays = party.stuff_done[306][2];
|
give_delays = party.stuff_done[SDF_NO_FRILLS];
|
||||||
if (party.stuff_done[306][0] == 0)
|
if (party.stuff_done[SFD_NO_MAPS] == 0)
|
||||||
save_maps = TRUE;
|
save_maps = TRUE;
|
||||||
else save_maps = FALSE;
|
else save_maps = FALSE;
|
||||||
|
|
||||||
//if (party.stuff_done[306][5] == 0)
|
|
||||||
// end_music();
|
|
||||||
// else init_bg_music();
|
|
||||||
|
|
||||||
in_startup_mode = FALSE;
|
in_startup_mode = FALSE;
|
||||||
in_scen_debug = FALSE;
|
in_scen_debug = FALSE;
|
||||||
|
|||||||
@@ -1121,7 +1121,8 @@ void draw_text_bar(short mode)
|
|||||||
|
|
||||||
if (mode == 1)
|
if (mode == 1)
|
||||||
remember_tiny_text = 500;
|
remember_tiny_text = 500;
|
||||||
if ((PSD[305][0] > 0) || (PSD[305][1] > 0) ||(PSD[305][2] > 0) ||(PSD[305][3] > 0) )
|
if ((PSD[SDF_PARTY_STEALTHY] > 0) || (PSD[SDF_PARTY_FLIGHT] > 0) ||
|
||||||
|
(PSD[SDF_PARTY_DETECT_MONST] > 0) || (PSD[SDF_PARTY_FIREWALK] > 0) )
|
||||||
remember_tiny_text = 500;
|
remember_tiny_text = 500;
|
||||||
if (is_out()) {
|
if (is_out()) {
|
||||||
for (i = 0; i < 8; i++)
|
for (i = 0; i < 8; i++)
|
||||||
@@ -1186,25 +1187,25 @@ void put_text_bar(char *str)
|
|||||||
drawstring(str);
|
drawstring(str);
|
||||||
|
|
||||||
if (monsters_going == FALSE) {
|
if (monsters_going == FALSE) {
|
||||||
if (PSD[305][0] > 0) {
|
if (PSD[SDF_PARTY_STEALTHY] > 0) {
|
||||||
MoveTo(xpos,14);
|
MoveTo(xpos,14);
|
||||||
sprintf((char *) status_str,"Stealth");
|
sprintf((char *) status_str,"Stealth");
|
||||||
drawstring(status_str);
|
drawstring(status_str);
|
||||||
xpos -= 60;
|
xpos -= 60;
|
||||||
}
|
}
|
||||||
if (PSD[305][1] > 0) {
|
if (PSD[SDF_PARTY_FLIGHT] > 0) {
|
||||||
MoveTo(xpos,14);
|
MoveTo(xpos,14);
|
||||||
sprintf((char *) status_str,"Flying");
|
sprintf((char *) status_str,"Flying");
|
||||||
drawstring(status_str);
|
drawstring(status_str);
|
||||||
xpos -= 60;
|
xpos -= 60;
|
||||||
}
|
}
|
||||||
if (PSD[305][2] > 0) {
|
if (PSD[SDF_PARTY_DETECT_LIFE] > 0) {
|
||||||
MoveTo(xpos,14);
|
MoveTo(xpos,14);
|
||||||
sprintf((char *) status_str,"Detect Life");
|
sprintf((char *) status_str,"Detect Life");
|
||||||
drawstring(status_str);
|
drawstring(status_str);
|
||||||
xpos -= 60;
|
xpos -= 60;
|
||||||
}
|
}
|
||||||
if (PSD[305][3] > 0) {
|
if (PSD[SDF_PARTY_FIREWALK] > 0) {
|
||||||
MoveTo(xpos,14);
|
MoveTo(xpos,14);
|
||||||
sprintf((char *) status_str,"Firewalk");
|
sprintf((char *) status_str,"Firewalk");
|
||||||
drawstring(status_str);
|
drawstring(status_str);
|
||||||
@@ -2040,7 +2041,7 @@ void place_trim(short q,short r,location where,unsigned char ter_type)
|
|||||||
// FIrst quick check ... if a pit or barrier in outdoor combat, no trim
|
// FIrst quick check ... if a pit or barrier in outdoor combat, no trim
|
||||||
if ((is_combat()) && (which_combat_type == 0) && (ter_type == 86))
|
if ((is_combat()) && (which_combat_type == 0) && (ter_type == 86))
|
||||||
return;
|
return;
|
||||||
if (PSD[306][5] > 0)
|
if (PSD[SDF_NO_SHORE_FRILLS] > 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
targ.x = q;
|
targ.x = q;
|
||||||
@@ -2320,7 +2321,7 @@ void boom_space(location where,short mode,short type,short damage,short sound)
|
|||||||
return;
|
return;
|
||||||
if ((boom_anim_active == TRUE) && (type != 3))
|
if ((boom_anim_active == TRUE) && (type != 3))
|
||||||
return;
|
return;
|
||||||
if ((cartoon_happening == FALSE) && (PSD[306][2] > 0) && (fast_bang == TRUE))
|
if ((cartoon_happening == FALSE) && (PSD[SDF_NO_FRILLS] > 0) && (fast_bang == TRUE))
|
||||||
return;
|
return;
|
||||||
if (is_out())
|
if (is_out())
|
||||||
return;
|
return;
|
||||||
@@ -2390,7 +2391,7 @@ void boom_space(location where,short mode,short type,short damage,short sound)
|
|||||||
|
|
||||||
|
|
||||||
if (fast_bang == 0) {
|
if (fast_bang == 0) {
|
||||||
del_len = PSD[306][6] * 3 + 4;
|
del_len = PSD[SDF_GAME_SPEED] * 3 + 4;
|
||||||
if (play_sounds == FALSE)
|
if (play_sounds == FALSE)
|
||||||
FlushAndPause(del_len);
|
FlushAndPause(del_len);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -579,7 +579,7 @@ void draw_sfx()
|
|||||||
location where_draw,loc;
|
location where_draw,loc;
|
||||||
Rect orig_rect = {0,0,36,28},source_rect;
|
Rect orig_rect = {0,0,36,28},source_rect;
|
||||||
|
|
||||||
if (PSD[306][2] > 0)
|
if (PSD[SDF_NO_FRILLS] > 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
for (q = 0; q < 9; q++)
|
for (q = 0; q < 9; q++)
|
||||||
|
|||||||
@@ -1259,7 +1259,7 @@ void give_help(short help1,short help2,short parent_num)
|
|||||||
help_forced = TRUE;
|
help_forced = TRUE;
|
||||||
help1 -= 200;
|
help1 -= 200;
|
||||||
}
|
}
|
||||||
if ((PSD[306][4] > 0) && (help_forced == FALSE))
|
if ((PSD[SDF_NO_INSTANT_HELP] > 0) && (help_forced == FALSE))
|
||||||
return;
|
return;
|
||||||
if (party.help_received[help1] > 0)
|
if (party.help_received[help1] > 0)
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -52,7 +52,7 @@ monster_record_type return_monster_template(unsigned char store)
|
|||||||
monst.picture_num = 0;
|
monst.picture_num = 0;
|
||||||
|
|
||||||
monst.m_num = m_num;
|
monst.m_num = m_num;
|
||||||
monst.health = (PSD[306][7] == 0) ? monst.health : monst.health / 2;
|
monst.health = (PSD[SDF_EASY_MODE] == 0) ? monst.health : monst.health / 2;
|
||||||
|
|
||||||
// now adjust for difficulty
|
// now adjust for difficulty
|
||||||
monst.health = monst.health * difficulty_adjust();
|
monst.health = monst.health * difficulty_adjust();
|
||||||
@@ -358,7 +358,7 @@ void do_monsters()
|
|||||||
if ((c_town.monst.dudes[i].active == 1) && (c_town.monst.dudes[i].attitude % 2 == 1)
|
if ((c_town.monst.dudes[i].active == 1) && (c_town.monst.dudes[i].attitude % 2 == 1)
|
||||||
&& (dist(c_town.monst.dudes[i].m_loc,c_town.p_loc) <= 8)) {
|
&& (dist(c_town.monst.dudes[i].m_loc,c_town.p_loc) <= 8)) {
|
||||||
r1 = get_ran(1,1,100);
|
r1 = get_ran(1,1,100);
|
||||||
r1 += (party.stuff_done[305][0] > 0) ? 46 : 0;
|
r1 += (party.stuff_done[SDF_PARTY_STEALTHY] > 0) ? 46 : 0;
|
||||||
r1 += can_see(c_town.monst.dudes[i].m_loc,c_town.p_loc,0) * 10;
|
r1 += can_see(c_town.monst.dudes[i].m_loc,c_town.p_loc,0) * 10;
|
||||||
if (r1 < 50) {
|
if (r1 < 50) {
|
||||||
c_town.monst.dudes[i].active = 2;
|
c_town.monst.dudes[i].active = 2;
|
||||||
@@ -901,7 +901,7 @@ Boolean town_move_monster(short num,location dest)
|
|||||||
Boolean monster_placid(short m_num)
|
Boolean monster_placid(short m_num)
|
||||||
{
|
{
|
||||||
if ((c_town.monst.dudes[m_num].attitude == 0) ||
|
if ((c_town.monst.dudes[m_num].attitude == 0) ||
|
||||||
((c_town.monst.dudes[m_num].attitude == 2) && (party.stuff_done[305][9] == 0)))
|
((c_town.monst.dudes[m_num].attitude == 2) && (party.stuff_done[SDF_HOSTILES_PRESENT] == 0)))
|
||||||
{ return TRUE;}
|
{ return TRUE;}
|
||||||
else { return FALSE;}
|
else { return FALSE;}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -142,7 +142,7 @@ void apply_unseen_mask()
|
|||||||
ConstPatternParam c;
|
ConstPatternParam c;
|
||||||
Boolean need_bother = FALSE;
|
Boolean need_bother = FALSE;
|
||||||
|
|
||||||
if (PSD[306][2] > 0)
|
if (PSD[SDF_NO_FRILLS] > 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if ((is_combat()) && (which_combat_type == 0))
|
if ((is_combat()) && (which_combat_type == 0))
|
||||||
@@ -196,7 +196,7 @@ void apply_light_mask()
|
|||||||
Rect big_to = {13,13,337,265};
|
Rect big_to = {13,13,337,265};
|
||||||
short i,j;
|
short i,j;
|
||||||
Boolean is_dark = FALSE,same_mask = TRUE;
|
Boolean is_dark = FALSE,same_mask = TRUE;
|
||||||
if (PSD[306][2] > 0)
|
if (PSD[SDF_NO_FRILLS] > 0)
|
||||||
return;
|
return;
|
||||||
if (is_out())
|
if (is_out())
|
||||||
return;
|
return;
|
||||||
@@ -320,7 +320,7 @@ void add_missile(location dest,short missile_type,short path_type,short x_adj,sh
|
|||||||
|
|
||||||
if (boom_anim_active == FALSE)
|
if (boom_anim_active == FALSE)
|
||||||
return;
|
return;
|
||||||
if (PSD[306][2] > 0)
|
if (PSD[SDF_NO_FRILLS] > 0)
|
||||||
return;
|
return;
|
||||||
// lose redundant missiles
|
// lose redundant missiles
|
||||||
for (i = 0; i < 30; i++)
|
for (i = 0; i < 30; i++)
|
||||||
@@ -377,7 +377,7 @@ void add_explosion(location dest,short val_to_place,short place_type,short boom_
|
|||||||
{
|
{
|
||||||
short i;
|
short i;
|
||||||
|
|
||||||
if (PSD[306][2] > 0)
|
if (PSD[SDF_NO_FRILLS] > 0)
|
||||||
return;
|
return;
|
||||||
if (boom_anim_active == FALSE)
|
if (boom_anim_active == FALSE)
|
||||||
return;
|
return;
|
||||||
@@ -535,7 +535,8 @@ void do_missile_anim(short num_steps,location missile_origin,short sound_num)
|
|||||||
rect_draw_some_item(temp_gworld,missile_place_rect[i],
|
rect_draw_some_item(temp_gworld,missile_place_rect[i],
|
||||||
temp_gworld,to_rect,0,1);
|
temp_gworld,to_rect,0,1);
|
||||||
}
|
}
|
||||||
if ((PSD[306][6] == 3) || ((PSD[306][6] == 1) && (t % 4 == 0)) || ((PSD[306][6] == 2) && (t % 3 == 0)))
|
if ((PSD[SDF_GAME_SPEED] == 3) || ((PSD[SDF_GAME_SPEED] == 1) && (t % 4 == 0)) ||
|
||||||
|
((PSD[SDF_GAME_SPEED] == 2) && (t % 3 == 0)))
|
||||||
FlushAndPause(1);
|
FlushAndPause(1);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -721,8 +722,8 @@ void do_explosion_anim(short sound_num,short special_draw)
|
|||||||
rect_draw_some_item(temp_gworld,explode_place_rect[i],
|
rect_draw_some_item(temp_gworld,explode_place_rect[i],
|
||||||
temp_gworld,to_rect,0,1);
|
temp_gworld,to_rect,0,1);
|
||||||
}
|
}
|
||||||
//if (((PSD[306][6] == 1) && (t % 3 == 0)) || ((PSD[306][6] == 2) && (t % 2 == 0)))
|
//if (((PSD[SDF_GAME_SPEED] == 1) && (t % 3 == 0)) || ((PSD[SDF_GAME_SPEED] == 2) && (t % 2 == 0)))
|
||||||
FlushAndPause(2 * (1 + PSD[306][6]));
|
FlushAndPause(2 * (1 + PSD[SDF_GAME_SPEED]));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Exit gracefully, and clean up screen
|
// Exit gracefully, and clean up screen
|
||||||
|
|||||||
@@ -289,7 +289,7 @@ void init_party(short mode)
|
|||||||
o_maps.outdoor_maps[i][k][l] = 0;
|
o_maps.outdoor_maps[i][k][l] = 0;
|
||||||
|
|
||||||
// Default is save maps
|
// Default is save maps
|
||||||
party.stuff_done[306][0] = 0;
|
party.stuff_done[SFD_NO_MAPS] = 0;
|
||||||
save_maps = TRUE;
|
save_maps = TRUE;
|
||||||
|
|
||||||
|
|
||||||
@@ -310,11 +310,11 @@ void init_party_scen_data()
|
|||||||
short store_help;
|
short store_help;
|
||||||
|
|
||||||
party.age = 0;
|
party.age = 0;
|
||||||
store_help = PSD[306][4];
|
store_help = PSD[SDF_NO_INSTANT_HELP];
|
||||||
for (i = 0; i < 310; i++)
|
for (i = 0; i < 310; i++)
|
||||||
for (j = 0; j < 10; j++)
|
for (j = 0; j < 10; j++)
|
||||||
party.stuff_done[i][j] = 0;
|
party.stuff_done[i][j] = 0;
|
||||||
PSD[306][4] = store_help;
|
PSD[SDF_NO_INSTANT_HELP] = store_help;
|
||||||
party.light_level = 0;
|
party.light_level = 0;
|
||||||
party.outdoor_corner.x = scenario.out_sec_start.x;
|
party.outdoor_corner.x = scenario.out_sec_start.x;
|
||||||
party.outdoor_corner.y = scenario.out_sec_start.y;
|
party.outdoor_corner.y = scenario.out_sec_start.y;
|
||||||
@@ -1669,7 +1669,7 @@ void do_mage_spell(short pc_num,short spell_num)
|
|||||||
|
|
||||||
case 38: // Stealth
|
case 38: // Stealth
|
||||||
adven[pc_num].cur_sp -= spell_cost[0][spell_num];
|
adven[pc_num].cur_sp -= spell_cost[0][spell_num];
|
||||||
party.stuff_done[305][0] += max(6,adven[pc_num].level * 2);
|
party.stuff_done[SFD_NO_MAPS] += max(6,adven[pc_num].level * 2);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
|
||||||
@@ -1695,7 +1695,7 @@ void do_mage_spell(short pc_num,short spell_num)
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case 53: // fly
|
case 53: // fly
|
||||||
if (party.stuff_done[305][1] > 0) {
|
if (party.stuff_done[SDF_PARTY_FLIGHT] > 0) {
|
||||||
add_string_to_buf(" Not while already flying. ");
|
add_string_to_buf(" Not while already flying. ");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -1706,7 +1706,7 @@ void do_mage_spell(short pc_num,short spell_num)
|
|||||||
else {
|
else {
|
||||||
adven[pc_num].cur_sp -= spell_cost[0][spell_num];
|
adven[pc_num].cur_sp -= spell_cost[0][spell_num];
|
||||||
add_string_to_buf(" You start flying! ");
|
add_string_to_buf(" You start flying! ");
|
||||||
party.stuff_done[305][1] = 3;
|
party.stuff_done[SDF_PARTY_FLIGHT] = 3;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -1838,13 +1838,13 @@ void do_priest_spell(short pc_num,short spell_num) ////
|
|||||||
|
|
||||||
case 23: // Detect life
|
case 23: // Detect life
|
||||||
add_string_to_buf(" Monsters now on map. ");
|
add_string_to_buf(" Monsters now on map. ");
|
||||||
party.stuff_done[305][2] += 6 + get_ran(1,0,6);
|
party.stuff_done[SDF_PARTY_DETECT_LIFE] += 6 + get_ran(1,0,6);
|
||||||
clear_map();
|
clear_map();
|
||||||
adven[pc_num].cur_sp -= spell_cost[1][spell_num];
|
adven[pc_num].cur_sp -= spell_cost[1][spell_num];
|
||||||
break;
|
break;
|
||||||
case 37: // firewalk
|
case 37: // firewalk
|
||||||
add_string_to_buf(" You are now firewalking. ");
|
add_string_to_buf(" You are now firewalking. ");
|
||||||
party.stuff_done[305][3] += adven[pc_num].level / 12 + 2;
|
party.stuff_done[SDF_PARTY_FIREWALK] += adven[pc_num].level / 12 + 2;
|
||||||
adven[pc_num].cur_sp -= spell_cost[1][spell_num];
|
adven[pc_num].cur_sp -= spell_cost[1][spell_num];
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@@ -3229,7 +3229,7 @@ unsigned char pick_trapped_monst()
|
|||||||
|
|
||||||
Boolean flying()
|
Boolean flying()
|
||||||
{
|
{
|
||||||
if (party.stuff_done[305][1] == 0)
|
if (party.stuff_done[SDF_PARTY_FLIGHT] == 0)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
else return TRUE;
|
else return TRUE;
|
||||||
}
|
}
|
||||||
@@ -3394,7 +3394,7 @@ Boolean damage_pc(short which_pc,short how_much,short damage_type,short type_of_
|
|||||||
|
|
||||||
|
|
||||||
if (damage_type != 10) {
|
if (damage_type != 10) {
|
||||||
if (PSD[306][7] > 0)
|
if (PSD[SDF_EASY_MODE] > 0)
|
||||||
how_much -= 3;
|
how_much -= 3;
|
||||||
// toughness
|
// toughness
|
||||||
if (adven[which_pc].traits[0] == TRUE)
|
if (adven[which_pc].traits[0] == TRUE)
|
||||||
|
|||||||
@@ -293,7 +293,7 @@ Boolean check_special_terrain(location where_check,short mode,short which_pc,sho
|
|||||||
if (ter_special == 2) {
|
if (ter_special == 2) {
|
||||||
add_string_to_buf(" It's hot!");
|
add_string_to_buf(" It's hot!");
|
||||||
dam_type = 1; pic_type = 0;
|
dam_type = 1; pic_type = 0;
|
||||||
if (party.stuff_done[305][3] > 0) {
|
if (party.stuff_done[SDF_PARTY_FIREWALK] > 0) {
|
||||||
add_string_to_buf(" It doesn't affect you.");
|
add_string_to_buf(" It doesn't affect you.");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -731,13 +731,13 @@ effect_pat_type s = {{{0,0,0,0,0,0,0,0,0},
|
|||||||
ASB(" You have more light."); increase_light(50 * str);
|
ASB(" You have more light."); increase_light(50 * str);
|
||||||
break;
|
break;
|
||||||
case 91:
|
case 91:
|
||||||
ASB(" Your footsteps become quieter."); party.stuff_done[305][0] += 5 * str;
|
ASB(" Your footsteps become quieter."); party.stuff_done[SDF_PARTY_STEALTHY] += 5 * str;
|
||||||
break;
|
break;
|
||||||
case 92:
|
case 92:
|
||||||
ASB(" You feel chilly."); party.stuff_done[305][3] += 2 * str;
|
ASB(" You feel chilly."); party.stuff_done[SDF_PARTY_FIREWALK] += 2 * str;
|
||||||
break;
|
break;
|
||||||
case 93:
|
case 93:
|
||||||
if (party.stuff_done[305][1] > 0) {
|
if (party.stuff_done[SDF_PARTY_FLIGHT] > 0) {
|
||||||
add_string_to_buf(" Not while already flying. ");
|
add_string_to_buf(" Not while already flying. ");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -746,7 +746,7 @@ effect_pat_type s = {{{0,0,0,0,0,0,0,0,0},
|
|||||||
else if (party.in_horse >= 0)////
|
else if (party.in_horse >= 0)////
|
||||||
add_string_to_buf(" Leave horse first. ");
|
add_string_to_buf(" Leave horse first. ");
|
||||||
else {
|
else {
|
||||||
ASB(" You rise into the air!"); party.stuff_done[305][1] += str;
|
ASB(" You rise into the air!"); party.stuff_done[SDF_PARTY_FLIGHT] += str;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 94:
|
case 94:
|
||||||
@@ -1326,7 +1326,7 @@ Boolean damage_monst(short which_m, short who_hit, short how_much, short how_muc
|
|||||||
make_town_hostile();
|
make_town_hostile();
|
||||||
}
|
}
|
||||||
if ((victim->attitude % 2 != 1) && (who_hit < 7) &&
|
if ((victim->attitude % 2 != 1) && (who_hit < 7) &&
|
||||||
((processing_fields == TRUE) && (party.stuff_done[305][9] == 0))) {
|
((processing_fields == TRUE) && (party.stuff_done[SDF_HOSTILES_PRESENT] == 0))) {
|
||||||
add_string_to_buf("Damaged an innocent.");
|
add_string_to_buf("Damaged an innocent.");
|
||||||
victim->attitude = 1;
|
victim->attitude = 1;
|
||||||
make_town_hostile();
|
make_town_hostile();
|
||||||
@@ -2240,14 +2240,14 @@ void affect_spec(short which_mode,special_node_type cur_node,short cur_spec_type
|
|||||||
party.alchemy[spec.ex1a] = TRUE;
|
party.alchemy[spec.ex1a] = TRUE;
|
||||||
break;
|
break;
|
||||||
case 104:
|
case 104:
|
||||||
r1 = (short) party.stuff_done[305][0];
|
r1 = (short) party.stuff_done[SDF_PARTY_STEALTHY];
|
||||||
r1 = minmax(0,250,r1 + spec.ex1a);
|
r1 = minmax(0,250,r1 + spec.ex1a);
|
||||||
party.stuff_done[305][0] = r1;
|
party.stuff_done[SDF_PARTY_STEALTHY] = r1;
|
||||||
break;
|
break;
|
||||||
case 105:
|
case 105:
|
||||||
r1 = (short) party.stuff_done[305][3];
|
r1 = (short) party.stuff_done[SDF_PARTY_FIREWALK];
|
||||||
r1 = minmax(0,250,r1 + spec.ex1a);
|
r1 = minmax(0,250,r1 + spec.ex1a);
|
||||||
party.stuff_done[305][3] = r1;
|
party.stuff_done[SDF_PARTY_FIREWALK] = r1;
|
||||||
break;
|
break;
|
||||||
case 106:
|
case 106:
|
||||||
if (party.in_boat >= 0)
|
if (party.in_boat >= 0)
|
||||||
@@ -2255,9 +2255,9 @@ void affect_spec(short which_mode,special_node_type cur_node,short cur_spec_type
|
|||||||
else if (party.in_horse >= 0)////
|
else if (party.in_horse >= 0)////
|
||||||
add_string_to_buf(" Can't fly when on a horse. ");
|
add_string_to_buf(" Can't fly when on a horse. ");
|
||||||
else {
|
else {
|
||||||
r1 = (short) party.stuff_done[305][1];
|
r1 = (short) party.stuff_done[SDF_PARTY_FLIGHT];
|
||||||
r1 = minmax(0,250,r1 + spec.ex1a);
|
r1 = minmax(0,250,r1 + spec.ex1a);
|
||||||
party.stuff_done[305][1] = r1;
|
party.stuff_done[SDF_PARTY_FLIGHT] = r1;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -2738,7 +2738,7 @@ void townmode_spec(short which_mode,special_node_type cur_node,short cur_spec_ty
|
|||||||
*next_spec = -1;
|
*next_spec = -1;
|
||||||
check_mess = FALSE;
|
check_mess = FALSE;
|
||||||
}
|
}
|
||||||
if (party.stuff_done[304][0] > 0) {
|
if (party.stuff_done[SDF_IS_PARTY_SPLIT] > 0) {
|
||||||
ASB("Party is already split.");
|
ASB("Party is already split.");
|
||||||
if (which_mode < 3)
|
if (which_mode < 3)
|
||||||
*a = 1;
|
*a = 1;
|
||||||
|
|||||||
@@ -141,10 +141,9 @@ void start_town_mode(short which_town, short entry_dir)
|
|||||||
|
|
||||||
if (town_force < 200)
|
if (town_force < 200)
|
||||||
which_town = town_force;
|
which_town = town_force;
|
||||||
else if (PSD[304][9] == 0) {
|
else if (PSD[304][9] == 0) {
|
||||||
play_town_sound = TRUE;
|
play_town_sound = TRUE;
|
||||||
|
}
|
||||||
}
|
|
||||||
|
|
||||||
former_town = town_number = which_town;
|
former_town = town_number = which_town;
|
||||||
|
|
||||||
@@ -522,13 +521,13 @@ void start_town_mode(short which_town, short entry_dir)
|
|||||||
|
|
||||||
|
|
||||||
// End flying
|
// End flying
|
||||||
if (party.stuff_done[305][1] > 0) {
|
if (party.stuff_done[SDF_PARTY_FLIGHT] > 0) {
|
||||||
party.stuff_done[305][1] = 0;
|
party.stuff_done[SDF_PARTY_FLIGHT] = 0;
|
||||||
add_string_to_buf("You land, and enter. ");
|
add_string_to_buf("You land, and enter. ");
|
||||||
}
|
}
|
||||||
|
|
||||||
// No hostile monsters present.
|
// No hostile monsters present.
|
||||||
party.stuff_done[305][9] = 0;
|
party.stuff_done[SDF_HOSTILES_PRESENT] = 0;
|
||||||
|
|
||||||
add_string_to_buf("Now entering:");
|
add_string_to_buf("Now entering:");
|
||||||
sprintf ((char *) message, " %-30.30s ",data_store->town_strs[0]);
|
sprintf ((char *) message, " %-30.30s ",data_store->town_strs[0]);
|
||||||
@@ -692,7 +691,7 @@ location end_town_mode(short switching_level,location destination) // returns n
|
|||||||
|
|
||||||
load_area_graphics();
|
load_area_graphics();
|
||||||
|
|
||||||
party.stuff_done[305][0] = 0;
|
party.stuff_done[SDF_PARTY_STEALTHY] = 0;
|
||||||
for (i = 0; i < 6; i++)
|
for (i = 0; i < 6; i++)
|
||||||
for (j = 0; j < 15; j++)
|
for (j = 0; j < 15; j++)
|
||||||
if ((j != 2) && (j != 7) && (j != 9))
|
if ((j != 2) && (j != 7) && (j != 9))
|
||||||
@@ -1632,7 +1631,7 @@ pascal void draw_map (DialogPtr the_dialog, short the_item)
|
|||||||
|
|
||||||
// Now place PCs and monsters
|
// Now place PCs and monsters
|
||||||
if ((draw_pcs == TRUE) && (modeless_exists[5] == TRUE)) {
|
if ((draw_pcs == TRUE) && (modeless_exists[5] == TRUE)) {
|
||||||
if ((is_town()) && (party.stuff_done[305][2] > 0))
|
if ((is_town()) && (party.stuff_done[SDF_PARTY_DETECT_LIFE] > 0))
|
||||||
for (i = 0; i < T_M; i++)
|
for (i = 0; i < T_M; i++)
|
||||||
if (c_town.monst.dudes[i].active > 0) {
|
if (c_town.monst.dudes[i].active > 0) {
|
||||||
where = c_town.monst.dudes[i].m_loc;
|
where = c_town.monst.dudes[i].m_loc;
|
||||||
|
|||||||
@@ -290,13 +290,13 @@ void end_split(short noise)
|
|||||||
{
|
{
|
||||||
short i;
|
short i;
|
||||||
|
|
||||||
if (party.stuff_done[304][0] == 0) {
|
if (party.stuff_done[SDF_IS_PARTY_SPLIT] == 0) {
|
||||||
ASB("Party already together!");
|
ASB("Party already together!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
c_town.p_loc.x = party.stuff_done[304][1];
|
c_town.p_loc.x = party.stuff_done[SDF_PARTY_SPLIT_X];
|
||||||
c_town.p_loc.y = party.stuff_done[304][2];
|
c_town.p_loc.y = party.stuff_done[SDF_PARTY_SPLIT_Y];
|
||||||
party.stuff_done[304][0] = 0;
|
party.stuff_done[SDF_IS_PARTY_SPLIT] = 0;
|
||||||
for (i = 0; i < 6; i++)
|
for (i = 0; i < 6; i++)
|
||||||
if (adven[i].main_status >= 10)
|
if (adven[i].main_status >= 10)
|
||||||
adven[i].main_status -= 10;
|
adven[i].main_status -= 10;
|
||||||
|
|||||||
Reference in New Issue
Block a user