Update labels for If Context node and add a picker for the spell when context is "targeting"
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@@ -461,6 +461,14 @@ short choose_text(eStrType list, unsigned short cur_choice, cDialog* parent, std
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strings.push_back((*cSpell::fromNum(eSkill::PRIEST_SPELLS, i)).name());
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}
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break;
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case STRT_ANY_SPELL:
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for(int i = 0; i < 255; i++) {
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eSpell spell = cSpell::fromNum(i);
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if(spell != eSpell::NONE) {
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strings.push_back((*spell).name());
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}
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}
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break;
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case STRT_ALCHEMY:
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for(int i = 0; i < 20; i++) {
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strings.push_back(get_str("magic-names", i + 200));
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@@ -1131,6 +1139,7 @@ static bool edit_spec_enc_value(cDialog& me, std::string item_hit, node_stack_t&
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case STRT_ALCHEMY: title = "Which recipe?"; break;
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case STRT_MAGE: title = "Which spell?"; break;
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case STRT_PRIEST: title = "Which spell?"; break;
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case STRT_ANY_SPELL: title = "Which spell?"; break;
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case STRT_SKILL: title = "Which statistic?"; break;
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case STRT_SKILL_CHECK: title = "Which statistic?"; break;
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case STRT_TRAIT: title = "Which trait?"; break;
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@@ -1175,10 +1184,21 @@ static bool edit_spec_enc_value(cDialog& me, std::string item_hit, node_stack_t&
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break;
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}
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auto otherField = get_control_for_field(fcn.continuation);
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static int nMageSpells;
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if(fcn.str_type == STRT_SECTOR) {
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val = val * scenario.outdoors.height() + me[otherField].getTextAsNum();
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} else if(fcn.str_type == STRT_SKILL_CHECK && val >= 100) {
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val -= 79;
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} else if(fcn.str_type == STRT_ANY_SPELL && val >= 100) {
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if(nMageSpells == 0) {
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for(int i = 0; i < 100; i++) {
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if(cSpell::fromNum(i) == eSpell::NONE) {
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nMageSpells = i;
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break;
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}
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}
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}
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val -= 100 - nMageSpells;
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}
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store = choose_text(fcn.str_type, val + fcn.adjust, &me, title) - fcn.adjust;
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if(fcn.str_type == STRT_SECTOR) {
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@@ -1186,6 +1206,8 @@ static bool edit_spec_enc_value(cDialog& me, std::string item_hit, node_stack_t&
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store /= scenario.outdoors.height();
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} else if(fcn.str_type == STRT_SKILL_CHECK && store > 20) {
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store += 79;
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} else if(fcn.str_type == STRT_ANY_SPELL && store >= nMageSpells) {
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store += 100 - nMageSpells;
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}
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} break;
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case eSpecPicker::PICTURE: {
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