Update labels for If Context node and add a picker for the spell when context is "targeting"
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@@ -107,8 +107,13 @@ namespace {
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.ex1b(eSpecPicker::NODE);
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node_properties_t S_CONTEXT = node_builder_t(eSpecType::IF_CONTEXT)
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.ex1a(STRT_CONTEXT)
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.ex1b(eSpecPicker::TOGGLE)
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.ex1c(eSpecPicker::NODE);
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.ex1c(eSpecPicker::NODE)
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.when(eSpecField::EX1A < 3, 1)
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.ex1b(eSpecPicker::TOGGLE)
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.end()
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.when(eSpecField::EX1A == 16, 2)
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.ex1b(STRT_ANY_SPELL)
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.end();
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node_properties_t S_NUM = node_builder_t(eSpecType::IF_NUM_RESPONSE)
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.msg1(+eSpecPicker::MSG_SINGLE)
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.pict(STRT_CMP_MODE)
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@@ -137,7 +137,7 @@ enum eStrType {
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STRT_MONST, STRT_ITEM, STRT_TER, STRT_BUTTON,
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STRT_SPEC_ITEM, STRT_MAGE, STRT_PRIEST, STRT_ALCHEMY,
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STRT_TOWN, STRT_SECTOR, STRT_SKILL, STRT_SKILL_CHECK,
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STRT_TRAIT, STRT_RACE,
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STRT_TRAIT, STRT_RACE, STRT_ANY_SPELL,
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STRT_PICT, STRT_CMP, STRT_ACCUM, STRT_TRAP,
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STRT_ATTITUDE, STRT_STAIR, STRT_LIGHT, STRT_CONTEXT,
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STRT_SHOP, STRT_COST_ADJ, STRT_STAIR_MODE, STRT_TALK_NODE,
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