Tweak placement of rectangles in terrain view
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@@ -89,26 +89,6 @@ void cOutdoors::append(legacy::outdoor_record_type& old){
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info_rect[i].right = old.info_rect[i].right;
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}
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for(i = 0; i < 4; i++){
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// for(j = 0; j < 7; j++){
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// wandering[i].monst[j] = old.wandering[i].monst[j];
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// special_enc[i].monst[j] = old.special_enc[i].monst[j];
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// }
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// for(j = 0; j < 3; j++){
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// wandering[i].fristd::endly[j] = old.wandering[i].fristd::endly[j];
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// special_enc[i].fristd::endly[j] = old.special_enc[i].fristd::endly[j];
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// }
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// wandering[i].spec_on_meet = old.wandering[i].spec_on_meet;
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// special_enc[i].spec_on_meet = old.special_enc[i].spec_on_meet;
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// wandering[i].spec_on_win = old.wandering[i].spec_on_win;
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// special_enc[i].spec_on_win = old.special_enc[i].spec_on_win;
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// wandering[i].spec_on_flee = old.wandering[i].spec_on_flee;
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// special_enc[i].spec_on_flee = old.special_enc[i].spec_on_flee;
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// wandering[i].cant_flee = old.wandering[i].cant_flee;
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// special_enc[i].cant_flee = old.special_enc[i].cant_flee;
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// wandering[i].end_spec1 = old.wandering[i].end_spec1;
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// special_enc[i].end_spec1 = old.special_enc[i].end_spec1;
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// wandering[i].end_spec2 = old.wandering[i].end_spec2;
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// special_enc[i].end_spec2 = old.special_enc[i].end_spec2;
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wandering[i].append(old.wandering[i]);
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special_enc[i].append(old.special_enc[i]);
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wandering_locs[i].x = old.wandering_locs[i].x;
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@@ -941,6 +941,7 @@ void draw_terrain(){
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draw_rect.right = 22 + 28 * (town->room_rect[i].right - cen_x + 4);
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draw_rect.top = 24 + 36 * (town->room_rect[i].top - cen_y + 4);
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draw_rect.bottom = 24 + 36 * (town->room_rect[i].bottom - cen_y + 4);
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draw_rect.inset(-10, -13);
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frame_rect(ter_draw_gworld, draw_rect, sf::Color::Red);
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}
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// draw border rect
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@@ -948,6 +949,7 @@ void draw_terrain(){
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draw_rect.right = 21 + 28 * (town->in_town_rect.right - cen_x + 4);
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draw_rect.top = 25 + 36 * (town->in_town_rect.top - cen_y + 4);
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draw_rect.bottom = 25 + 36 * (town->in_town_rect.bottom - cen_y + 4);
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draw_rect.inset(10, 13);
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frame_rect(ter_draw_gworld, draw_rect, sf::Color::White);
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}
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if(!editing_town) {
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@@ -958,6 +960,7 @@ void draw_terrain(){
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draw_rect.right = 22 + 28 * (current_terrain->info_rect[i].right - cen_x + 4);
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draw_rect.top = 24 + 36 * (current_terrain->info_rect[i].top - cen_y + 4);
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draw_rect.bottom = 24 + 36 * (current_terrain->info_rect[i].bottom - cen_y + 4);
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draw_rect.inset(-10, -13);
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frame_rect(ter_draw_gworld, draw_rect, sf::Color::Red);
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}
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}
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