Fixed a code collision in a previous attempt at merging Windows and Mac codes, which would prevent the move_to_zero function to work with short types.
Most obvious effects were infinite bless, haste, poison, webs not cleaning, etc Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@151 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -2,6 +2,7 @@
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#include "global.h"
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#include <cmath>
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#include "globvar.h"
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#include "tools/mathutil.h"
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RECT RECT16::rect32()
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{
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@@ -446,25 +446,6 @@ void alter_rect(RECT *r) ;
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void alter_rect(RECT16 *r) ;
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Boolean sd_legit(short a, short b);
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template <class T>
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T minmax(T min, T max, T k)
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{
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return (k < min)? min : (k > max)? max : k;
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};
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template <class T>
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T ex_abs(T value)
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{
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return (value < 0)? (-value) : value;
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};
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template <class T>
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void move_to_zero(T & value)
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{
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if (value > 0) --value;
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else if (value < 0) ++value;
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};
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typedef struct {
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short queued_special;
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@@ -9,6 +9,8 @@
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#include <cstdlib>
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#include "mathutil.h"
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//minmax, move_to_zero and ex_abs (return absolute value) are templates in the header file
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short get_ran (short times,short min,short max){
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long int store;
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short i, to_ret = 0;
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@@ -43,22 +45,6 @@ short min(short a,short b){
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else return b;
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}
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short minmax(short min,short max,short k){
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if (k < min)
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return min;
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if (k > max)
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return max;
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return k;
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}
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short move_to_zero(short val){
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if (val < 0)
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return val + 1;
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if (val > 0)
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return val - 1;
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return val;
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}
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short gcd(short a, short b){ // Grabbed from Wikipedia and translated to C code
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short t;
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while(b != 0){
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@@ -22,6 +22,23 @@ extern short s_pow(short x,short y);
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short s_sqrt(short val);
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short max(short a,short b);
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short min(short a,short b);
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short minmax(short min,short max,short k);
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short move_to_zero(short val);
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short gcd(short a, short b);
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template <class T>
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void move_to_zero(T & value)
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{
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if (value > 0) --value;
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else if (value < 0) ++value;
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};
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template <class T>
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T minmax(T min, T max, T k)
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{
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return (k < min)? min : (k > max)? max : k;
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};
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template <class T>
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T ex_abs(T value)
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{
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return (value < 0)? (-value) : value;
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};
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