Alchemy: correct the "Weak Curing" information message...
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@@ -305,9 +305,10 @@ static bool pick_alchemy_led(cDialog& me, std::string item_hit, bool, bool allow
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cLed& led = dynamic_cast<cLed&>(me.getControl(item_hit));
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cLed& led = dynamic_cast<cLed&>(me.getControl(item_hit));
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led.setState(univ.party.alchemy[hit] ? led_red : led_off);
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led.setState(univ.party.alchemy[hit] ? led_red : led_off);
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}
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}
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// TODO: change message when hit==0
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if (hit==0)
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// use a variable to store the beginning of the potion details
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me["info"].setText("Weak Curing\n Min. Skill - 1\nNeed holly. Cures poison somewhat.");
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me["info"].setText(get_str("alchemy", hit+8));
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else
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me["info"].setText(get_str("alchemy", hit+8));
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return true;
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return true;
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}
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}
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