Some little bits
- Check is_block as well as is_barrel in some places (is_block is a feature new to OBoE, I have no idea if it works yet) - Print an "equip bolts" message when trying to fire a crossbow without them
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@@ -1449,6 +1449,9 @@ void load_missile() ////
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else if ((arrow == 24) && (bow < 24)) {
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add_string_to_buf("Fire: Equip some arrows. ");
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}
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else if(crossbow == 24 && bolts < 24) {
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add_string_to_buf("Fire: Equip some bolts. ");
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}
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else if ((arrow < 24) && (bow < 24)) {
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missile_inv_slot = bow;
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ammo_inv_slot = arrow;
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@@ -181,7 +181,7 @@ short sight_obscurity(short x,short y) {
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store += 2;
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if ((univ.town.is_fire_barr(x,y)) || (univ.town.is_force_barr(x,y)))
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return 5;
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if ((univ.town.is_crate(x,y)) || (univ.town.is_barrel(x,y)))
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if(univ.town.is_crate(x,y) || univ.town.is_barrel(x,y) || univ.town.is_block(x,y))
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store++;
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}
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@@ -872,6 +872,8 @@ short do_look(location space)
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add_string_to_buf(" Crate ");
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if (univ.town.is_barrel(space.x,space.y))
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add_string_to_buf(" Barrel ");
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if(univ.town.is_block(space.x,space.y))
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add_string_to_buf(" Stone Block ");
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if (univ.town.is_fire_barr(space.x,space.y))
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add_string_to_buf(" Magic Barrier ");
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if (univ.town.is_force_barr(space.x,space.y))
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