Some little bits
- Check is_block as well as is_barrel in some places (is_block is a feature new to OBoE, I have no idea if it works yet) - Print an "equip bolts" message when trying to fire a crossbow without them
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@@ -872,6 +872,8 @@ short do_look(location space)
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add_string_to_buf(" Crate ");
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if (univ.town.is_barrel(space.x,space.y))
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add_string_to_buf(" Barrel ");
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if(univ.town.is_block(space.x,space.y))
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add_string_to_buf(" Stone Block ");
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if (univ.town.is_fire_barr(space.x,space.y))
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add_string_to_buf(" Magic Barrier ");
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if (univ.town.is_force_barr(space.x,space.y))
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