Some little bits
- Check is_block as well as is_barrel in some places (is_block is a feature new to OBoE, I have no idea if it works yet) - Print an "equip bolts" message when trying to fire a crossbow without them
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@@ -1449,6 +1449,9 @@ void load_missile() ////
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else if ((arrow == 24) && (bow < 24)) {
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add_string_to_buf("Fire: Equip some arrows. ");
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}
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else if(crossbow == 24 && bolts < 24) {
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add_string_to_buf("Fire: Equip some bolts. ");
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}
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else if ((arrow < 24) && (bow < 24)) {
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missile_inv_slot = bow;
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ammo_inv_slot = arrow;
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