int/uint type on all relevant fields (I hope)
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@@ -2,14 +2,11 @@
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<!-- NOTE: This file should be updated to use relative positioning the next time it changes. -->
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<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
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<dialog defbtn='okay' escbtn='cancel'>
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<!--
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TODO: Assign numeric types (type = 'int' or 'uint') to fields as appropriate
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-->
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<field name='extra1' top='126' left='221' width='67' height='16'/>
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<field name='extra2' top='153' left='221' width='67' height='16'/>
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<field name='death' top='298' left='285' width='67' height='16'/>
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<field name='sdfy' top='362' left='262' width='39' height='16'/>
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<field name='sdfx' top='362' left='310' width='39' height='16'/>
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<field name='extra1' type='int' top='126' left='221' width='67' height='16'/>
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<field name='extra2' type='int' top='153' left='221' width='67' height='16'/>
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<field name='death' type='int' top='298' left='285' width='67' height='16'/>
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<field name='sdfy' type='int' top='362' left='262' width='39' height='16'/>
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<field name='sdfx' type='int' top='362' left='310' width='39' height='16'/>
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<text size='large' top='6' left='50' width='256' height='17'>Townsperson/monster advanced</text>
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<text top='28' left='62' width='97' height='15'>Creature type:</text>
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<text name='type' top='28' left='162' width='195' height='15'/>
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@@ -25,7 +22,7 @@
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Number of town special node to call before talking to creature:
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(-1 for none)
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</text>
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<field name='hail' top='326' left='285' width='67' height='16'/>
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<field name='hail' type='int' top='326' left='285' width='67' height='16'/>
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<button name='edithail' type='large' top='322' left='360'>Create/Edit</button>
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<text top='350' left='25' width='230' height='40'>
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Stuff done flag creature's life is linked to:
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