- added a system to display one or two strings and/or call a special the first time the party sees a particular type of monster
- added ambient sound, both outdoor ambient sound and monster vocalizing ambient sound (eg cat meowing when in sight) - fixed an inconsistency whereby two sounds were swapped relative to their original Mac versions - added (but haven't yet used much) a few more typedefs for clarity git-svn-id: http://openexile.googlecode.com/svn/trunk@86 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -11,6 +11,7 @@ struct m_pic_index_t {
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unsigned char i, x, y;
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};
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typedef unsigned short pic_num_t;
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void init_graph_tool(void (*redraw_callback)(),Point* p);
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GWorldPtr load_pict(int picture_to_get);
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GWorldPtr load_bmp(unsigned char *data, unsigned long length);
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