- added a system to display one or two strings and/or call a special the first time the party sees a particular type of monster
- added ambient sound, both outdoor ambient sound and monster vocalizing ambient sound (eg cat meowing when in sight) - fixed an inconsistency whereby two sounds were swapped relative to their original Mac versions - added (but haven't yet used much) a few more typedefs for clarity git-svn-id: http://openexile.googlecode.com/svn/trunk@86 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -128,6 +128,13 @@ public:
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void readFrom(std::istream& file);
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};
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enum eAmbientSound {
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AMBIENT_NONE,
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AMBIENT_DRIP,
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AMBIENT_BIRD,
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AMBIENT_CUSTOM,
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};
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class cUniverse{
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public:
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cParty party;
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@@ -135,6 +142,7 @@ public:
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char town_maps[200][8][64]; // formerly stored_town_maps_type
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cCurOut out;
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char out_maps[100][6][48]; // formerly stored_outdoor_maps_type
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snd_num_t out_sound;
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FSSpec file;
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void append(legacy::stored_town_maps_type& old);
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