- added a system to display one or two strings and/or call a special the first time the party sees a particular type of monster

- added ambient sound, both outdoor ambient sound and monster vocalizing ambient sound (eg cat meowing when in sight)
- fixed an inconsistency whereby two sounds were swapped relative to their original Mac versions
- added (but haven't yet used much) a few more typedefs for clarity

git-svn-id: http://openexile.googlecode.com/svn/trunk@86 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
2009-05-31 22:13:43 +00:00
parent 851859d61e
commit 48210becd9
19 changed files with 199 additions and 35 deletions

View File

@@ -70,7 +70,8 @@ public:
cOutdoors::cCreature out_c[10];
cItemRec magic_store_items[5][10];
short imprisoned_monst[4]; // Soul Crystal?
char m_seen[256];
char m_noted[256]; // has the monster been scried?
char m_seen[256]; // has the monster ever been seen? (this used to have the above meaning)
std::vector<cJournal> journal;
std::vector<cEncNote> special_notes;
std::vector<cConvers> talk_save;