- added a system to display one or two strings and/or call a special the first time the party sees a particular type of monster
- added ambient sound, both outdoor ambient sound and monster vocalizing ambient sound (eg cat meowing when in sight) - fixed an inconsistency whereby two sounds were swapped relative to their original Mac versions - added (but haven't yet used much) a few more typedefs for clarity git-svn-id: http://openexile.googlecode.com/svn/trunk@86 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -1188,7 +1188,7 @@ void do_combat_cast(location target)////
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case 7: // monster info
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store_m_type = -1;
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play_sound(52);
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univ.party.m_seen[cur_monst->number] = true;
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univ.party.m_noted[cur_monst->number] = true;
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adjust_monst_menu();
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display_monst(0,cur_monst,0);
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break;
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