Strictify status types enum

This commit is contained in:
2014-12-03 23:18:12 -05:00
parent 13116980fb
commit 47fc23928c
24 changed files with 509 additions and 481 deletions

View File

@@ -10,6 +10,7 @@
#define BOE_DATA_MONSTER_H
#include <string>
#include <map>
#include <iosfwd>
#include "soundtool.h"
@@ -168,7 +169,7 @@ public:
short max_mp;
unsigned char ap;
short morale,m_morale; // these are calculated in-game based on the level
short status[15];
std::map<eStatus,short> status;
unsigned char direction;
cCreature();