Strictify status types enum
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@@ -10,6 +10,7 @@
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#define BOE_DATA_MONSTER_H
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#include <string>
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#include <map>
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#include <iosfwd>
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#include "soundtool.h"
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@@ -168,7 +169,7 @@ public:
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short max_mp;
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unsigned char ap;
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short morale,m_morale; // these are calculated in-game based on the level
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short status[15];
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std::map<eStatus,short> status;
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unsigned char direction;
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cCreature();
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