roster: try to display the right monster...
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@@ -249,8 +249,8 @@ static bool display_monst_event_filter(cDialog& me, std::string item_hit, cCreat
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if(roster[position % 60].number != on_monst_menu[position]) {
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if(roster[position % 60].number != on_monst_menu[position]) {
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cMonster& monst = univ.scenario.scen_monsters[on_monst_menu[position]];
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cMonster& monst = univ.scenario.scen_monsters[on_monst_menu[position]];
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roster.assign(position % 60, cCreature(on_monst_menu[position]), monst, univ.party.easy_mode, univ.difficulty_adjust());
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roster.assign(position % 60, cCreature(on_monst_menu[position]), monst, univ.party.easy_mode, univ.difficulty_adjust());
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store_m = roster[position % 60];
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}
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}
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store_m = roster[position % 60];
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put_monst_info(me, store_m, univ.scenario);
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put_monst_info(me, store_m, univ.scenario);
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return true;
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return true;
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}
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}
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