Fix improper loading order with saved games
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@@ -41,7 +41,7 @@ enum eLighting {
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class cScenario;
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class cTown : public cArea { // formerly town_record_type
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friend class cParty; // so the read/save functions can access item_taken directly
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friend class cScenario; // so the read/save functions can access item_taken directly
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protected:
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cScenario* scenario;
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public:
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