Adjust damage_pc to report damage values as well
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@@ -37,7 +37,7 @@ mon_num_t pick_trapped_monst();
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bool flying() ;
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void hit_party(short how_much,eDamageType damage_type,short snd_type = 0);
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void slay_party(eMainStatus mode);
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bool damage_pc(cPlayer& which_pc,short how_much,eDamageType damage_type,eRace type_of_attacker, short sound_type,bool do_print = true);
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short damage_pc(cPlayer& which_pc,short how_much,eDamageType damage_type,eRace type_of_attacker, short sound_type,bool do_print = true);
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void petrify_pc(cPlayer& which_pc,int strength);
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void kill_pc(cPlayer& which_pc,eMainStatus type);
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void set_pc_moves();
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