Remove residual function

This commit is contained in:
2016-08-21 23:47:08 -04:00
parent 9c3b42c378
commit 469d5fb8a6
3 changed files with 0 additions and 11 deletions

View File

@@ -98,15 +98,6 @@ short special_to_paste = -1;
bool monst_on_space(location loc,short m_num);
static bool terrain_matches(unsigned char x, unsigned char y, ter_num_t ter);
void init_current_terrain() {
// short i,j;
// location d_loc(0,0);
// rectangle d_rect = {0,0,0,0};
// cTown::cWandering d_wan = {0,0,0,0};
// cTown::cCreature dummy_creature = {0,0,loc(),0,0,0,0,0,0,0};
// //city_ter_rect_type dummy_ter_rect = {{0,0,0,0},0,0};
}
void init_screen_locs() {
for(short i = 0; i < 4; i++)
border_rect[i] = terrain_rect;

View File

@@ -1,7 +1,6 @@
#include "scen.global.hpp"
void init_current_terrain();
void init_screen_locs();
void handle_action(location the_point,sf::Event event);
void flash_rect(rectangle to_flash);

View File

@@ -124,7 +124,6 @@ void init_scened(int argc, char* argv[]) {
set_cursor(watch_curs);
boost::thread init_thread([]() {
init_current_terrain();
check_for_intel();
srand(time(nullptr));