* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
* Cleaned unused variable in Scenario and Character editors code. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@139 4ebdad44-0ea0-11de-aab3-ff745001d230
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75
Scenario Editor/Blades of Exile Scenario Editor.cbp
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Scenario Editor/Blades of Exile Scenario Editor.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="Blades Scenario Editor" />
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<Option platforms="Windows;" />
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<Option pch_mode="2" />
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<Option compiler="gcc" />
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<Build>
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<Target title="Debug">
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<Option platforms="Windows;" />
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<Option output="bin\Debug\Blades of Exile Scenario Editor" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Debug\" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Compiler>
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<Add option="-g" />
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</Compiler>
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<Linker>
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<Add library="libwinmm.a" />
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</Linker>
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</Target>
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<Target title="Release">
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<Option platforms="Windows;" />
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<Option output="bin\Release\Blades of Exile Scenario Editor" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj\Release\" />
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<Option type="0" />
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<Option compiler="gcc" />
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<Linker>
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<Add option="-s" />
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<Add library="libwinmm.a" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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</Compiler>
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<Unit filename="BLSCENED.CPP" />
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<Unit filename="BLSCENED.RC">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="BUTTONMG.CPP" />
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<Unit filename="BUTTONMG.H" />
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<Unit filename="DLOGTOOL.CPP" />
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<Unit filename="DLOGTOOL.H" />
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<Unit filename="EDSOUND.CPP" />
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<Unit filename="EDSOUND.H" />
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<Unit filename="GAMEDLOG.RC">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="GLOBAL.CPP" />
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<Unit filename="GLOBAL.H" />
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<Unit filename="GRAPHICS.CPP" />
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<Unit filename="GRAPHICS.H" />
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<Unit filename="GRAPHUTL.CPP" />
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<Unit filename="GRAPHUTL.H" />
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<Unit filename="KEYDLGS.CPP" />
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<Unit filename="KEYDLGS.H" />
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<Unit filename="SCENARIO.CPP" />
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<Unit filename="SCENARIO.H" />
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<Unit filename="STRINGS.RC">
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<Option compilerVar="WINDRES" />
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</Unit>
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<Unit filename="TACTIONS.CPP" />
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<Unit filename="TACTIONS.H" />
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<Unit filename="TFILEIO.CPP" />
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<Unit filename="TFILEIO.H" />
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<Unit filename="townout.cpp" />
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<Unit filename="townout.h" />
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<Extensions>
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<code_completion />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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