* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).

* Cleaned unused variable in Scenario and Character editors code.

Chokboyz

git-svn-id: http://openexile.googlecode.com/svn/trunk@139 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
Chokboyz
2009-11-10 01:59:47 +00:00
parent 8672383439
commit 46947167b9
29 changed files with 4168 additions and 4319 deletions

View File

@@ -17,9 +17,14 @@
#define CURSOR_7 7
#define CURSOR_8 8
#define ICON_1 1
#ifndef _INCLUDED_RC //Resource files conditional inclusion to allow Code::Block compliance
#define _INCLUDED_RC
#include "GAMEDLOG.RC"
#include "STRINGS.RC"
#endif
Exile MENU
Exile MENU
{
POPUP "&File"
{
@@ -206,7 +211,7 @@ POPUP "&I1"
}
ACCELERATORS_1 ACCELERATORS
ACCELERATORS_1 ACCELERATORS
{
VK_F1, 801, VIRTKEY
"^O", 1, ASCII
@@ -217,10 +222,10 @@ ACCELERATORS_1 ACCELERATORS
"^U", 311, ASCII
"^T", 401, ASCII
"^R", 402, ASCII
"^L", 403, ASCII
"^L", 403, ASCII
"^E", 404, ASCII
"^F", 405, ASCII
"^G", 406, ASCII
"^G", 406, ASCII
"^M", 407, ASCII
"^I", 408, ASCII
"^J", 409, ASCII