* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
* Cleaned unused variable in Scenario and Character editors code. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@139 4ebdad44-0ea0-11de-aab3-ff745001d230
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@@ -17,9 +17,14 @@
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#define CURSOR_7 7
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#define CURSOR_8 8
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#define ICON_1 1
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#ifndef _INCLUDED_RC //Resource files conditional inclusion to allow Code::Block compliance
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#define _INCLUDED_RC
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#include "GAMEDLOG.RC"
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#include "STRINGS.RC"
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#endif
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Exile MENU
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Exile MENU
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{
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POPUP "&File"
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{
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@@ -206,7 +211,7 @@ POPUP "&I1"
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}
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ACCELERATORS_1 ACCELERATORS
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ACCELERATORS_1 ACCELERATORS
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{
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VK_F1, 801, VIRTKEY
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"^O", 1, ASCII
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@@ -217,10 +222,10 @@ ACCELERATORS_1 ACCELERATORS
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"^U", 311, ASCII
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"^T", 401, ASCII
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"^R", 402, ASCII
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"^L", 403, ASCII
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"^L", 403, ASCII
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"^E", 404, ASCII
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"^F", 405, ASCII
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"^G", 406, ASCII
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"^G", 406, ASCII
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"^M", 407, ASCII
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"^I", 408, ASCII
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"^J", 409, ASCII
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