* Scenario and character editors code tweaked so that it compiles with newer windres.exe version and Code::Blocks IDE. Code::Blocks project files included for both Editor and the sound DLL project (seems like speed optimization breaks the scenario editor : monster and item dialogs doesn't accept any entered value).
* Cleaned unused variable in Scenario and Character editors code. Chokboyz git-svn-id: http://openexile.googlecode.com/svn/trunk@139 4ebdad44-0ea0-11de-aab3-ff745001d230
This commit is contained in:
@@ -43,7 +43,7 @@ HBITMAP dlg_buttons_gworld,mixed_gworld,dialog_pattern_gworld,pattern_gworld;
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RECT whole_win_rect;
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RECT title_from = {41,0,380,70};
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extern RECT pc_area_buttons[6][4] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
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extern RECT item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
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extern RECT item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
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extern RECT pc_info_rect; // Frame that holds a pc's basic info and items
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extern RECT name_rect;
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extern RECT pc_race_rect;
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@@ -51,11 +51,11 @@ extern RECT info_area_rect;
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extern RECT hp_sp_rect;
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extern RECT skill_rect;
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extern RECT pc_skills_rect[19];
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extern RECT status_rect;
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extern RECT pc_status_rect[10];
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extern RECT status_rect;
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extern RECT pc_status_rect[10];
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extern RECT traits_rect;
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extern RECT pc_traits_rect[16];
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extern RECT edit_rect[5][2];
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extern RECT pc_traits_rect[16];
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extern RECT edit_rect[5][2];
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extern HINSTANCE store_hInstance;
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short store_str1a;
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@@ -294,7 +294,6 @@ void draw_main_screen()
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{
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RECT source_rect, dest_rec,dest_rect;
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RECT reg_rect;
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char temp_str[256];
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RECT top_pic_from = {3,16,41,54};
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@@ -315,7 +314,7 @@ void draw_main_screen()
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dest_rect.left -=5;
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SelectObject(main_dc,bold_font);
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char_win_draw_string(main_dc,dest_rect,"Your party:",0,10);
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dest_rec = whole_win_rect;
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InflateRect(&dest_rec,-10,-10);
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@@ -345,7 +344,7 @@ void draw_main_screen()
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reg_rect.left = reg_rect.right - 170;
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reg_rect.top = pc_info_rect.top - 70;
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reg_rect.bottom = pc_info_rect.top;
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}
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void do_button_action(short,short which_button)
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@@ -362,13 +361,13 @@ void do_button_action(short,short which_button)
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//extern Rect pc_area_buttons[6][6] ; // 0 - whole 1 - pic 2 - name 3 - stat strs 4,5 - later
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//extern Rect item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
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//extern Rect item_string_rects[24][4]; // 0 - name 1 - drop 2 - id 3 -
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void draw_items(short clear_first)
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//short clear_first; // 0 - redraw over, 1 - don't redraw over
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{
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short i;
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char to_draw[256];
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RECT d_from = {28,12,42,24},i_from = {42,12,56,24},dest_rect;
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RECT d_from = {28,12,42,24},i_from = {42,12,56,24};
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if (file_in_mem == FALSE)
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return;
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@@ -382,10 +381,10 @@ void draw_items(short clear_first)
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paint_pattern(NULL,1,item_string_rects[i][0],3);
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// paint_pattern(NULL,1,dest_rect,3);
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}
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// frame_dlog_rect(mainPtr,frame_rect,0);
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if (adven[current_active_pc].main_status != 1){
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frame_dlog_rect(mainPtr,pc_info_rect,0); // re draw entire frame
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frame_dlog_rect(mainPtr,pc_info_rect,0); // re draw entire frame
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frame_dlog_rect(mainPtr,info_area_rect,0); // draw the frame
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frame_dlog_rect(mainPtr,pc_race_rect,0); // draw the frame
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return; // If PC is dead, it has no items
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@@ -398,7 +397,7 @@ void draw_items(short clear_first)
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else if (adven[current_active_pc].items[i].charges > 0)
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sprintf((char *) to_draw, "%d. %s (%d)",i + 1,adven[current_active_pc].items[i].full_name,
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adven[current_active_pc].items[i].charges);
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else sprintf((char *) to_draw, "%d. %s ",i + 1,adven[current_active_pc].items[i].full_name);
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else sprintf((char *) to_draw, "%d. %s ",i + 1,adven[current_active_pc].items[i].full_name);
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char_win_draw_string(main_dc,item_string_rects[i][0],(char *) to_draw,0,10);
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@@ -466,7 +465,7 @@ void display_party(short,short clear_first)
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sprintf(buffer,"Food: %d Gold: %d Day: %d Party in %s",party.food,party.gold,(party.age/3700)+1,town_strs[0]);
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}
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char_win_draw_string(main_dc,from_rect,buffer,0,10);
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/* from_rect = title_from; //town variable
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from_rect.top = from_rect.bottom - 10;
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from_rect.left += 300;
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@@ -492,7 +491,7 @@ void display_party(short,short clear_first)
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from_rect.left -= 1;
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from_rect.top -= 1;
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frame_dlog_rect(mainPtr,from_rect,0);
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for (i = 0; i < 6; i++) {
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if (i == current_active_pc)
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SetTextColor(main_dc,colors[1]);
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@@ -503,7 +502,7 @@ void display_party(short,short clear_first)
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if ((current_pressed_button < 0) || (current_pressed_button == i))
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rect_draw_some_item(buttons_gworld,from_rect,buttons_gworld,pc_area_buttons[i][0],0,1);
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SetTextColor(main_dc,colors[0]);
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// pc_record_type adven[6] is the records that contains characters
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// main_status determins 0 - not exist, 1 - alive, OK, 2 - dead, 3 - stoned, 4 - dust
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if (adven[i].main_status != 0) { // PC exists?
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@@ -513,7 +512,7 @@ void display_party(short,short clear_first)
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rect_draw_some_item(pc_gworld,from_rect,pc_gworld,pc_area_buttons[i][1],0,1);
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frame_dlog_rect(mainPtr,pc_area_buttons[i][1],0); // re-draw the frame
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//frame_dlog_rect((GrafPtr) mainPtr,pc_area_buttons[i][1],0);
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//frame_dlog_rect((GrafPtr) mainPtr,pc_area_buttons[i][1],0);
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// draw name
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//TextSize(9);
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if( (strlen(adven[i].name)) >= 0) {
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@@ -553,48 +552,48 @@ void display_party(short,short clear_first)
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char_win_draw_string(main_dc,pc_race_rect,"Nephilim ",1,10);
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if (adven[i].race == 2)
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char_win_draw_string(main_dc,pc_race_rect,"Slithzerikai ",1,10);
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// Draw in skills
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// Draw in skills
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sprintf((char *) to_draw, "Skills:");
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win_draw_string(main_dc,skill_rect,to_draw,0,10);
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sprintf((char *) to_draw, "Hp: %d/%d Sp: %d/%d",adven[i].cur_health,adven[i].max_health,adven[i].cur_sp,
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adven[i].max_sp);
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win_draw_string(main_dc,hp_sp_rect,to_draw,0,10);
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SelectObject(main_dc,font);
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string_num=1;
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for( k = 0; k < 19 ; ++k)
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{
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temp_rect = pc_skills_rect[k];
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temp_rect.left = pc_skills_rect[k].left + ((k < 10) ? 90 : 83);
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get_str(to_draw,9,string_num);
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win_draw_string(main_dc,pc_skills_rect[k],to_draw,0,9);
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sprintf((char *) skill_value,"%d",adven[i].skills[k]);
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OffsetRect(&temp_rect,-8,0);
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temp_rect.right += 10;
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win_draw_string(main_dc,temp_rect,skill_value,0,9);
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win_draw_string(main_dc,temp_rect,skill_value,0,9);
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//frame_dlog_rect((GrafPtr) mainPtr,pc_skills_rect[k],0);
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string_num+=2;
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}
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//end skills
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//Write in pc Status
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SelectObject(main_dc,bold_font);
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sprintf((char *) to_draw, "Status:");
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win_draw_string(main_dc,status_rect,to_draw,0,10);
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SelectObject(main_dc,font);
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//for(k = 0 ; k < 10; k++)
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//frame_dlog_rect((GrafPtr) mainPtr,pc_status_rect[k],0);
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if (adven[i].status[0] > 0)
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if (adven[i].status[0] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Poisoned Weap.",0,9);
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cur_rect++;
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}
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if (adven[i].status[1] > 0)
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if (adven[i].status[1] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Blessed",0,9);
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cur_rect++;
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@@ -604,12 +603,12 @@ void display_party(short,short clear_first)
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Cursed",0,9);
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cur_rect++;
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}
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if (adven[i].status[2] > 0)
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if (adven[i].status[2] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Poisoned",0,9);
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cur_rect++;
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}
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if (adven[i].status[3] > 0)
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}
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if (adven[i].status[3] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Hasted",0,9);
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cur_rect++;
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@@ -619,126 +618,126 @@ void display_party(short,short clear_first)
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Slowed",0,9);
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cur_rect++;
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}
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if (adven[i].status[4] > 0)
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if (adven[i].status[4] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Invulnerable",0,9);
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cur_rect++;
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}
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if (adven[i].status[5] > 0)
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if (adven[i].status[5] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Magic Resistant",0,9);
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cur_rect++;
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}
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if (adven[i].status[6] > 0)
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if (adven[i].status[6] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Webbed",0,9);
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cur_rect++;
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}
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if (adven[i].status[7] > 0)
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if (adven[i].status[7] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Diseased",0,9);
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cur_rect++;
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}
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if (adven[i].status[8] > 0)
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if (adven[i].status[8] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Sanctury",0,9);
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cur_rect++;
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}
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if (adven[i].status[9] > 0)
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if (adven[i].status[9] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Dumbfounded",0,9);
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cur_rect++;
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}
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if (adven[i].status[10] > 0)
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if (adven[i].status[10] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Martyr's Shield",0,9);
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cur_rect++;
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}
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if (adven[i].status[11] > 0)
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if (adven[i].status[11] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Asleep",0,9);
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cur_rect++;
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}
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if (adven[i].status[12] > 0)
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if (adven[i].status[12] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Paralyzed",0,9);
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cur_rect++;
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}
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if (adven[i].status[13] > 0)
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if (adven[i].status[13] > 0)
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if(cur_rect <= 9) {
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char_win_draw_string(main_dc,pc_status_rect[cur_rect],"Acid",0,9);
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cur_rect++;
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}
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//end pc status section
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//Write in Traits
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SelectObject(main_dc,bold_font);
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sprintf((char *) to_draw, "Traits:");
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win_draw_string(main_dc,traits_rect,to_draw,0,10);
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SelectObject(main_dc,font);
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cur_rect=0;
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if (adven[i].traits[0] == 1)
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if (adven[i].traits[0] == 1)
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if(cur_rect <= 15) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Toughness",0,9);
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cur_rect++;
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}
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if (adven[i].traits[1] == 1)
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if (adven[i].traits[1] == 1)
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if(cur_rect <= 15) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Magically Apt",0,9);
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cur_rect++;
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}
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if (adven[i].traits[2] == 1)
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}
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if (adven[i].traits[2] == 1)
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if(cur_rect <= 15) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Ambidextrous",0,9);
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cur_rect++;
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}
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if (adven[i].traits[3] == 1)
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if (adven[i].traits[3] == 1)
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if(cur_rect <= 15) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Nimble Fingers",0,9);
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cur_rect++;
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}
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if (adven[i].traits[4] == 1)
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if (adven[i].traits[4] == 1)
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if(cur_rect <= 15) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Cave Lore",0,9);
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cur_rect++;
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}
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if (adven[i].traits[5] == 1)
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if (adven[i].traits[5] == 1)
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if(cur_rect <= 15) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Woodsman",0,9);
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cur_rect++;
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}
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if (adven[i].traits[6] == 1)
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if (adven[i].traits[6] == 1)
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if(cur_rect <= 15) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Good Constitution",0,9);
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cur_rect++;
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}
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if (adven[i].traits[7] == 1)
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}
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if (adven[i].traits[7] == 1)
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if(cur_rect <= 15) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Highly Alert",0,9);
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cur_rect++;
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}
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if (adven[i].traits[8] == 1)
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if (adven[i].traits[8] == 1)
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if(cur_rect <= 15) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Exceptional Str.",0,9);
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cur_rect++;
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}
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if (adven[i].traits[9] == 1)
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if (adven[i].traits[9] == 1)
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if(cur_rect <= 15) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Recuperation",0,9);
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cur_rect++;
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}
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if (adven[i].traits[10] == 1)
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if (adven[i].traits[10] == 1)
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if(cur_rect <= 15) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Sluggish",0,9);
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cur_rect++;
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}
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if (adven[i].traits[11] == 1)
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if (adven[i].traits[11] == 1)
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if(cur_rect <= 15) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Magically Inept",0,9);
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cur_rect++;
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}
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if (adven[i].traits[12] == 1)
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}
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if (adven[i].traits[12] == 1)
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if(cur_rect <= 14) {
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Frail",0,9);
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cur_rect++;
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@@ -753,10 +752,10 @@ void display_party(short,short clear_first)
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char_win_draw_string(main_dc,pc_traits_rect[cur_rect],"Bad Back",0,9);
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cur_rect++;
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}
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//end traits
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SetTextColor(main_dc,colors[0]);
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SelectObject(main_dc,bold_font);
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char_win_draw_string(main_dc,pc_area_buttons[i][3],"Alive ",1,10);
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@@ -812,19 +811,19 @@ void display_party(short,short clear_first)
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break;
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}
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}
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//frame_dlog_rect((GrafPtr) mainPtr,pc_area_buttons[i][0],0);
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//frame_dlog_rect((GrafPtr) mainPtr,pc_area_buttons[i][0],0);
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}
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} // Closes the for i=6 loop
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SetTextColor(main_dc,colors[0]);
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for(i = 0; i < 5; i++)
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if ((current_pressed_button < 0) || (current_pressed_button == i + 10)) {
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|
||||
for(i = 0; i < 5; i++)
|
||||
if ((current_pressed_button < 0) || (current_pressed_button == i + 10)) {
|
||||
if (clear_first == 1) { // first erase what's already there
|
||||
paint_pattern(NULL,1,edit_rect[i][0],3);
|
||||
}
|
||||
}
|
||||
|
||||
from_rect = (current_pressed_button == i + 10) ? ed_buttons_from[1] : ed_buttons_from[0];
|
||||
rect_draw_some_item(buttons_gworld,from_rect,buttons_gworld,edit_rect[i][0],0,1);
|
||||
@@ -849,7 +848,7 @@ void display_party(short,short clear_first)
|
||||
break;
|
||||
}
|
||||
SetTextColor(main_dc,colors[0]);
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -860,7 +859,7 @@ void display_strings_event_filter (short item_hit)
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
switch (item_hit) {
|
||||
case 1:
|
||||
dialog_not_toast = FALSE;
|
||||
@@ -878,12 +877,12 @@ void display_strings(short str1a,short str1b,short str2a,short str2b,
|
||||
|
||||
|
||||
make_cursor_sword();
|
||||
|
||||
|
||||
store_str1a = str1a;
|
||||
store_str1b = str1b;
|
||||
store_str2a = str2a;
|
||||
store_str2b = str2b;
|
||||
|
||||
|
||||
if ((str1a <= 0) || (str1b <= 0))
|
||||
return;
|
||||
store_which_string_dlog = 970;
|
||||
@@ -892,11 +891,11 @@ void display_strings(short str1a,short str1b,short str2a,short str2b,
|
||||
if ((str2a > 0) && (str2b > 0))
|
||||
store_which_string_dlog++;
|
||||
cd_create_dialog_parent_num(store_which_string_dlog,parent_num);
|
||||
|
||||
|
||||
cd_activate_item(store_which_string_dlog,2,0);
|
||||
|
||||
|
||||
csp(store_which_string_dlog,store_which_string_dlog,graphic_num);
|
||||
|
||||
|
||||
get_str(sign_text,str1a,str1b);
|
||||
csit(store_which_string_dlog,4,(char *) sign_text);
|
||||
if ((str2a > 0) && (str2b > 0)) {
|
||||
@@ -909,8 +908,8 @@ void display_strings(short str1a,short str1b,short str2a,short str2b,
|
||||
if (sound_num >= 0)
|
||||
play_sound(sound_num);
|
||||
while (dialog_not_toast)
|
||||
ModalDialog();
|
||||
|
||||
ModalDialog();
|
||||
|
||||
cd_kill_dialog(store_which_string_dlog,0);
|
||||
}
|
||||
|
||||
@@ -922,7 +921,7 @@ void get_str(char *str,short i, short j)
|
||||
void char_win_draw_string(HDC dest_window,RECT dest_rect,char *str,short mode,short line_height)
|
||||
{
|
||||
char store_s[256];
|
||||
|
||||
|
||||
strcpy((char *) store_s,str);
|
||||
win_draw_string( dest_window, dest_rect,store_s, mode, line_height);
|
||||
|
||||
@@ -959,7 +958,7 @@ void win_draw_string(HDC dest_hdc,RECT dest_rect,char *str,short mode,short)
|
||||
DT_LEFT | DT_VCENTER | DT_NOCLIP | DT_SINGLELINE); break;
|
||||
}
|
||||
// not yet done adjusts for 1, 2, 3
|
||||
|
||||
|
||||
}
|
||||
|
||||
short string_length(char *str,HDC hdc)
|
||||
@@ -967,10 +966,10 @@ short string_length(char *str,HDC hdc)
|
||||
short text_len[257];
|
||||
short total_width = 0,i,len;
|
||||
char p_str[256];
|
||||
|
||||
|
||||
for (i = 0; i < 257; i++)
|
||||
text_len[i]= 0;
|
||||
|
||||
|
||||
strcpy((char *) p_str,str);
|
||||
MeasureText(256,p_str,text_len,hdc);
|
||||
len = strlen((char *)str);
|
||||
@@ -1029,7 +1028,7 @@ void GetIndString(char *str,short i, short j) {
|
||||
}
|
||||
|
||||
|
||||
void make_cursor_sword()
|
||||
void make_cursor_sword()
|
||||
{
|
||||
SetCursor(sword_curs);
|
||||
}
|
||||
|
Reference in New Issue
Block a user