Add lots of new terrain graphics by ADoS
- And also remove that Wyrmfire scenario icon
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@@ -161,8 +161,8 @@ pic_num_t choose_graphic(short cur_choice,ePicType g_type,cDialog* parent) {
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size_t total_pics = 0;
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cPictChoice* pic_dlg = nullptr;
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switch(g_type + PIC_PRESET) {
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case PIC_TER: total_pics = 539; break;
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case PIC_TER_ANIM: total_pics = 17; break;
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case PIC_TER: total_pics = 600; break;
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case PIC_TER_ANIM: total_pics = 28; break;
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case PIC_DLOG: total_pics = 44; break;
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case PIC_TALK: total_pics = 84; break;
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case PIC_SCEN: total_pics = 30; break;
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@@ -175,7 +175,7 @@ pic_num_t choose_graphic(short cur_choice,ePicType g_type,cDialog* parent) {
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case PIC_MISSILE: total_pics = 16; break;
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case PIC_STATUS: total_pics = 27; break;
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case PIC_SCEN_LG: total_pics = 4; break;
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case PIC_TER_MAP: total_pics = 977; break;
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case PIC_TER_MAP: total_pics = 988; break;
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case PIC_FULL:
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if(!fs::is_directory(tempDir/scenario_temp_dir_name/"graphics")) {
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showError("You have no custom graphics, so it's not possible to select this kind of picture!",parent);
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@@ -21,7 +21,7 @@
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namespace fs = boost::filesystem;
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#define LINES_IN_TEXT_WIN 11
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#define NUM_TER_SHEETS 11
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#define NUM_TER_SHEETS 12
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#define NUM_MONST_SHEETS 10
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struct m_pic_index_t {
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