More read/write tests for town and outdoors, including maps/dialogue
Fixes: - For towns, the "has tavern" flag was not saved or loaded - Outdoor roads were not saved or loaded - For outdoor encounters, the "can't flee" and "forced" flags were not loaded, and "forced" was not saved --> These two flags have also been separated in the code
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test/files/town/dup_onenter_condition.xml
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test/files/town/dup_onenter_condition.xml
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<town boes="2.0.0">
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<size>32</size>
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<name>Hello World</name>
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<onenter condition='alive'>1</onenter>
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<onenter condition='alive'>2</onenter>
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</town>
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