More read/write tests for town and outdoors, including maps/dialogue
Fixes: - For towns, the "has tavern" flag was not saved or loaded - Outdoor roads were not saved or loaded - For outdoor encounters, the "can't flee" and "forced" flags were not loaded, and "forced" was not saved --> These two flags have also been separated in the code
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@@ -38,7 +38,7 @@ protected:
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public:
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class cWandering { // formerly wandering_type
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public:
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mon_num_t monst[4];
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std::array<mon_num_t,4> monst;
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bool isNull();
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void append(legacy::wandering_type old);
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