Fix several more warnings
- As a side-effect, weapons with key skills other than the conventional three (edged, bashing, pole) are now fully supported (though the scenario editor UI doesn't yet support them)
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@@ -1013,7 +1013,7 @@ bool pc_gworld_loaded = false;
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// Returns true is a theft committed
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//pc_num; // < 6 - this pc only 6 - any pc
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//short mode; // 0 - adjacent 1 - all in sight
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bool display_item(location from_loc,short pc_num,short mode, bool check_container) {
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bool display_item(location from_loc,short /*pc_num*/,short mode, bool check_container) {
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// short item_array[130];
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std::vector<cItemRec*> item_array;
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short i;
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