scons: Generate Windows installer
Also: - scons: Fix copying wrong scenario graphics on Windows - MSVC: Fix output filenames for release builds
This commit is contained in:
@@ -7,13 +7,13 @@
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<None Include="main.nsi">
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<None Include="..\..\..\pkg\win\main.nsi">
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<Filter>Source Files</Filter>
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</None>
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<None Include="data.nsi">
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<None Include="..\..\..\pkg\win\data.nsi">
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<Filter>Source Files</Filter>
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</None>
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<None Include="gen-data.py">
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<None Include="..\..\..\pkg\win\gen-data.py">
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<Filter>Source Files</Filter>
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</None>
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<None Include="Makefile.mak" />
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|
@@ -1,14 +1,14 @@
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all: Release\Install-OBoE.exe
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all: Install-OBoE.exe Makefile.mak
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Release\Install-OBoE.exe: main.nsi data.nsi
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makensis main.nsi
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Install-OBoE.exe: ..\..\..\pkg\win\main.nsi ..\..\..\pkg\win\data.nsi
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makensis /DMSVC /DRELEASE_DIR=..\..\src\BoE.vsproj\Release ..\..\..\pkg\win\main.nsi
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data.nsi: gen-data.py
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python gen-data.py > data.nsi
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..\..\..\pkg\win\data.nsi: ..\..\..\pkg\win\gen-data.py
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python ..\..\..\pkg\win\gen-data.py ..\Release > ..\..\..\pkg\win\data.nsi
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clean:
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del data.nsi
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del Release\Install-OBoE.exe
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del ..\..\..\pkg\win\data.nsi
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del Install-OBoE.exe
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rebuild: clean all
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@@ -1,119 +0,0 @@
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; fileassoc.nsh
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; File association helper macros
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; Written by Saivert
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;
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; Features automatic backup system and UPDATEFILEASSOC macro for
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; shell change notification.
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;
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; |> How to use <|
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; To associate a file with an application so you can double-click it in explorer, use
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; the APP_ASSOCIATE macro like this:
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;
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; Example:
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; !insertmacro APP_ASSOCIATE "txt" "myapp.textfile" "Description of txt files" \
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; "$INSTDIR\myapp.exe,0" "Open with myapp" "$INSTDIR\myapp.exe $\"%1$\""
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;
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; Never insert the APP_ASSOCIATE macro multiple times, it is only ment
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; to associate an application with a single file and using the
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; the "open" verb as default. To add more verbs (actions) to a file
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; use the APP_ASSOCIATE_ADDVERB macro.
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;
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; Example:
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; !insertmacro APP_ASSOCIATE_ADDVERB "myapp.textfile" "edit" "Edit with myapp" \
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; "$INSTDIR\myapp.exe /edit $\"%1$\""
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;
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; To have access to more options when registering the file association use the
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; APP_ASSOCIATE_EX macro. Here you can specify the verb and what verb is to be the
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; standard action (default verb).
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;
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; And finally: To remove the association from the registry use the APP_UNASSOCIATE
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; macro. Here is another example just to wrap it up:
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; !insertmacro APP_UNASSOCIATE "txt" "myapp.textfile"
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;
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; |> Note <|
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; When defining your file class string always use the short form of your application title
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; then a period (dot) and the type of file. This keeps the file class sort of unique.
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; Examples:
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; Winamp.Playlist
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; NSIS.Script
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; Photoshop.JPEGFile
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;
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; |> Tech info <|
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; The registry key layout for a file association is:
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; HKEY_CLASSES_ROOT
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; <applicationID> = <"description">
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; shell
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; <verb> = <"menu-item text">
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; command = <"command string">
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;
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!macro APP_ASSOCIATE EXT FILECLASS DESCRIPTION ICON COMMANDTEXT COMMAND
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; Backup the previously associated file class
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ReadRegStr $R0 HKCR ".${EXT}" ""
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WriteRegStr HKCR ".${EXT}" "${FILECLASS}_backup" "$R0"
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WriteRegStr HKCR ".${EXT}" "" "${FILECLASS}"
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WriteRegStr HKCR "${FILECLASS}" "" `${DESCRIPTION}`
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WriteRegStr HKCR "${FILECLASS}\DefaultIcon" "" `${ICON}`
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WriteRegStr HKCR "${FILECLASS}\shell" "" "open"
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WriteRegStr HKCR "${FILECLASS}\shell\open" "" `${COMMANDTEXT}`
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WriteRegStr HKCR "${FILECLASS}\shell\open\command" "" `${COMMAND}`
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!macroend
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!macro APP_ASSOCIATE_EX EXT FILECLASS DESCRIPTION ICON VERB DEFAULTVERB SHELLNEW COMMANDTEXT COMMAND
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; Backup the previously associated file class
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ReadRegStr $R0 HKCR ".${EXT}" ""
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WriteRegStr HKCR ".${EXT}" "${FILECLASS}_backup" "$R0"
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WriteRegStr HKCR ".${EXT}" "" "${FILECLASS}"
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StrCmp "${SHELLNEW}" "0" +2
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WriteRegStr HKCR ".${EXT}\ShellNew" "NullFile" ""
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WriteRegStr HKCR "${FILECLASS}" "" `${DESCRIPTION}`
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WriteRegStr HKCR "${FILECLASS}\DefaultIcon" "" `${ICON}`
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WriteRegStr HKCR "${FILECLASS}\shell" "" `${DEFAULTVERB}`
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WriteRegStr HKCR "${FILECLASS}\shell\${VERB}" "" `${COMMANDTEXT}`
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WriteRegStr HKCR "${FILECLASS}\shell\${VERB}\command" "" `${COMMAND}`
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!macroend
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!macro APP_ASSOCIATE_ADDVERB FILECLASS VERB COMMANDTEXT COMMAND
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WriteRegStr HKCR "${FILECLASS}\shell\${VERB}" "" `${COMMANDTEXT}`
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WriteRegStr HKCR "${FILECLASS}\shell\${VERB}\command" "" `${COMMAND}`
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!macroend
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!macro APP_ASSOCIATE_REMOVEVERB FILECLASS VERB
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DeleteRegKey HKCR `${FILECLASS}\shell\${VERB}`
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!macroend
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!macro APP_UNASSOCIATE EXT FILECLASS
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; Backup the previously associated file class
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ReadRegStr $R0 HKCR ".${EXT}" `${FILECLASS}_backup`
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WriteRegStr HKCR ".${EXT}" "" "$R0"
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DeleteRegKey HKCR `${FILECLASS}`
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!macroend
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!macro APP_ASSOCIATE_GETFILECLASS OUTPUT EXT
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ReadRegStr ${OUTPUT} HKCR ".${EXT}" ""
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!macroend
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; !defines for use with SHChangeNotify
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!ifdef SHCNE_ASSOCCHANGED
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!undef SHCNE_ASSOCCHANGED
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!endif
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!define SHCNE_ASSOCCHANGED 0x08000000
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!ifdef SHCNF_FLUSH
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!undef SHCNF_FLUSH
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!endif
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!define SHCNF_FLUSH 0x1000
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!macro UPDATEFILEASSOC
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; Using the system.dll plugin to call the SHChangeNotify Win32 API function so we
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; can update the shell.
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System::Call "shell32::SHChangeNotify(i,i,i,i) (${SHCNE_ASSOCCHANGED}, ${SHCNF_FLUSH}, 0, 0)"
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!macroend
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;EOF
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@@ -1,33 +0,0 @@
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from os.path import relpath as makepath
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from glob import glob
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root = makepath("../Release")
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# To add directories to the list of sources to generate file lists from,
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# simply edit this dictionary. The key is the directory path (relative to
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# the build output directory), and the value is either a glob pattern to include,
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# or an explicit list of files to include.
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# All paths should be in UNIX format, since makepath() will be used to convert them.
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# There should be no trailing slashes.
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files = {
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'data/dialogs': '*.xml',
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'data/strings': '*.txt',
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'data/fonts': '*.ttf',
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'data/shaders': ['mask.frag', 'mask.vert'],
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'data/graphics': '*.png',
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'data/cursors': '*.gif',
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'data/sounds': '*.WAV',
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}
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for path, pattern in files.items():
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print 'SetOutPath', '"' + makepath("$INSTDIR/" + path + '/') + '"'
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if type(pattern) == list:
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check_files = [root + '/' + path + '/' + x for x in pattern]
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else:
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check_files = glob(root + '/' + path + '/' + pattern)
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for fname in check_files:
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print 'File', '"' + makepath(fname) + '"'
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@@ -1,276 +0,0 @@
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; Script generated with the Venis Install Wizard
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; Define your application name
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!define APPNAME "Blades of Exile"
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!define APPNAMEANDVERSION "Blades of Exile 1.0 beta"
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; Main Install settings
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Name "${APPNAMEANDVERSION}"
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InstallDir "$PROGRAMFILES\Blades of Exile"
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InstallDirRegKey HKLM "Software\${APPNAME}" ""
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OutFile "Release\Install-OBoE.exe"
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; File association helpers
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!include "fileassoc.nsh"
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; Modern interface settings
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!include "MUI.nsh"
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!define MUI_ABORTWARNING
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!define MUI_FINISHPAGE_RUN "$INSTDIR\Blades of Exile.exe"
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; These ensure that you don't have to "agree" to the license to continue
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!define MUI_LICENSEPAGE_TEXT_BOTTOM "Press the Install button to Continue"
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!define MUI_LICENSEPAGE_BUTTON "&Install"
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!insertmacro MUI_PAGE_WELCOME
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!insertmacro MUI_PAGE_LICENSE "..\..\..\LICENSE.txt"
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!insertmacro MUI_PAGE_COMPONENTS
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!insertmacro MUI_PAGE_DIRECTORY
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!insertmacro MUI_PAGE_INSTFILES
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!insertmacro MUI_PAGE_FINISH
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!insertmacro MUI_UNPAGE_CONFIRM
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!insertmacro MUI_UNPAGE_INSTFILES
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; Set languages (first is default language)
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!insertmacro MUI_LANGUAGE "English"
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!insertmacro MUI_RESERVEFILE_LANGDLL
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Section "Blades of Exile" Section1
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; Set Section properties
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SectionIn RO
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SetOverwrite ifnewer
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; Set Section Files and Shortcuts
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SetOutPath "$INSTDIR\"
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; Install Visual Studio Redistributables
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File "..\Release\VCRedistInstall.exe"
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MessageBox MB_OK "Blades of Exile Installer will now launch the Microsoft Visual C++ \
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Redistributable installer, which is required to complete the installation."
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ExecWait '$INSTDIR\VCRedistInstall.exe /passive'
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Delete "$INSTDIR\VCRedistInstall.exe"
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; The executable file itself
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File "..\Release\Blades of Exile.exe"
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; Required DLLs
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File "..\Release\libsndfile-1.dll"
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File "..\Release\openal32.dll"
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File "..\Release\sfml-audio-2.dll"
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File "..\Release\sfml-graphics-2.dll"
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File "..\Release\sfml-system-2.dll"
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File "..\Release\sfml-window-2.dll"
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File "..\Release\zlib1.dll"
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; Scenarios
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SetOutPath "$INSTDIR\Blades of Exile Scenarios"
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File "..\Release\Blades of Exile Scenarios\busywork.exs"
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File "..\Release\Blades of Exile Scenarios\STEALTH.BMP"
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File "..\Release\Blades of Exile Scenarios\stealth.exs"
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File "..\Release\Blades of Exile Scenarios\VALLEYDY.BMP"
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File "..\Release\Blades of Exile Scenarios\valleydy.exs"
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File "..\Release\Blades of Exile Scenarios\ZAKHAZI.BMP"
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File "..\Release\Blades of Exile Scenarios\zakhazi.exs"
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!include data.nsi
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SetShellVarContext all
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CreateShortCut "$DESKTOP\Blades of Exile.lnk" "$INSTDIR\Blades of Exile.exe"
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CreateDirectory "$SMPROGRAMS\Blades of Exile"
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CreateShortCut "$SMPROGRAMS\Blades of Exile\Blades of Exile.lnk" "$INSTDIR\Blades of Exile.exe"
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CreateShortCut "$SMPROGRAMS\Blades of Exile\Uninstall.lnk" "$INSTDIR\uninstall.exe"
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SectionEnd
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Section "Character Editor" Section2
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; Set Section properties
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SetOverwrite on
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; Set Section Files and Shortcuts
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SetOutPath "$INSTDIR\"
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File "..\Release\Char Editor.exe"
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SetShellVarContext all
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CreateShortCut "$SMPROGRAMS\Blades of Exile\Character Editor.lnk" "$INSTDIR\Char Editor.exe"
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SectionEnd
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Section "Scenario Editor" Section3
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; Set Section properties
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SetOverwrite on
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; Set Section Files and Shortcuts
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SetOutPath "$INSTDIR\"
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File "..\Release\Scen Editor.exe"
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SetOutPath "$INSTDIR\Blades of Exile Base\"
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File "..\Release\Blades of Exile Base\bladbase.exs"
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SetShellVarContext all
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CreateShortCut "$SMPROGRAMS\Blades of Exile\Scenario Editor.lnk" "$INSTDIR\Scen Editor.exe"
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SectionEnd
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Section /o "Documentation" Section4
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; Set Section properties
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SetOverwrite on
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; Set Section Files and Shortcuts
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SetOutPath "$INSTDIR\doc\game"
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File "..\..\..\doc\game\Contents.html"
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File "..\..\..\doc\game\About.html"
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File "..\..\..\doc\game\Tips.html"
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File "..\..\..\doc\game\Intro.html"
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File "..\..\..\doc\game\Screen.html"
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File "..\..\..\doc\game\Menus.html"
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File "..\..\..\doc\game\Town.html"
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File "..\..\..\doc\game\Outdoors.html"
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File "..\..\..\doc\game\Combat.html"
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File "..\..\..\doc\game\Misc.html"
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File "..\..\..\doc\game\Mage.html"
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File "..\..\..\doc\game\Priest.html"
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File "..\..\..\doc\game\Hints.html"
|
||||
File "..\..\..\doc\game\Editor.html"
|
||||
File "..\..\..\doc\game\Credits.html"
|
||||
File "..\..\..\doc\game\Licensing.html"
|
||||
File "..\..\..\doc\game\nav.js"
|
||||
File "..\..\..\doc\game\style.css"
|
||||
SetOutPath "$INSTDIR\doc\editor"
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File "..\..\..\doc\editor\Contents.html"
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File "..\..\..\doc\editor\About.html"
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||||
File "..\..\..\doc\editor\Building.html"
|
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File "..\..\..\doc\editor\Editing.html"
|
||||
File "..\..\..\doc\editor\Outdoors.html"
|
||||
File "..\..\..\doc\editor\Towns.html"
|
||||
File "..\..\..\doc\editor\Terrain.html"
|
||||
File "..\..\..\doc\editor\Monsters.html"
|
||||
File "..\..\..\doc\editor\Items.html"
|
||||
File "..\..\..\doc\editor\Advanced.html"
|
||||
File "..\..\..\doc\editor\Specials.html"
|
||||
File "..\..\..\doc\editor\Dialogue.html"
|
||||
File "..\..\..\doc\editor\Graphics.html"
|
||||
File "..\..\..\doc\editor\Testing.html"
|
||||
File "..\..\..\doc\editor\nav.js"
|
||||
File "..\..\..\doc\editor\style.css"
|
||||
SetOutPath "$INSTDIR\doc\editor\appendix"
|
||||
File "..\..\..\doc\editor\appendix\Specials.html"
|
||||
File "..\..\..\doc\editor\appendix\Items.html"
|
||||
File "..\..\..\doc\editor\appendix\Monsters.html"
|
||||
File "..\..\..\doc\editor\appendix\Terrain.html"
|
||||
File "..\..\..\doc\editor\appendix\Sounds.html"
|
||||
File "..\..\..\doc\editor\appendix\Messages.html"
|
||||
File "..\..\..\doc\editor\appendix\Magic.html"
|
||||
File "..\..\..\doc\editor\appendix\Examples.html"
|
||||
SetOutPath "$INSTDIR\doc\img"
|
||||
File "..\..\..\doc\img\background.gif"
|
||||
File "..\..\..\doc\img\boe.gif"
|
||||
File "..\..\..\doc\img\editormainmenu.png"
|
||||
File "..\..\..\doc\img\editorsymbols.gif"
|
||||
File "..\..\..\doc\img\edoutbtns.png"
|
||||
File "..\..\..\doc\img\edtownbtns.png"
|
||||
File "..\..\..\doc\img\invenbtn.gif"
|
||||
File "..\..\..\doc\img\pcbtn.gif"
|
||||
File "..\..\..\doc\img\terscr.gif"
|
||||
|
||||
SectionEnd
|
||||
|
||||
Section -FinishSection
|
||||
|
||||
WriteRegStr HKLM "Software\${APPNAME}" "" "$INSTDIR"
|
||||
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${APPNAME}" "DisplayName" "${APPNAME}"
|
||||
WriteRegStr HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${APPNAME}" "UninstallString" "$INSTDIR\uninstall.exe"
|
||||
WriteUninstaller "$INSTDIR\uninstall.exe"
|
||||
|
||||
!insertmacro APP_ASSOCIATE "exg" "BladesofExile.SaveGame" "Blades of Exile saved game" "$INSTDIR\Blades of Exile.exe,1" "" '"$INSTDIR\Blades of Exile.exe" "%1"'
|
||||
!insertmacro APP_ASSOCIATE_ADDVERB "BladesOfExile.SaveGame" "edit" "" '"$INSTDIR\Char Editor.exe" "%1"'
|
||||
!insertmacro APP_ASSOCIATE "boes" "BladesofExile.Scenario" "Blades of Exile scenario" "$INSTDIR\Blades of Exile.exe,2" "" '"$INSTDIR\Scen Editor.exe" "%1"'
|
||||
!insertmacro APP_ASSOCIATE "exs" "BladesofExile.OldScenario" "Blades of Exile scenario" "$INSTDIR\Blades of Exile.exe,2" "" '"$INSTDIR\Scen Editor.exe" "%1"'
|
||||
!insertmacro UPDATEFILEASSOC
|
||||
|
||||
; WriteRegStr HKCR ".exg" "" "BladesOfExile.SaveGame"
|
||||
; WriteRegStr HKCR ".boes" "" "BladesOfExile.Scenario"
|
||||
|
||||
; WriteRegStr HKCR "MPC.avi" "" "AVI File"
|
||||
; WriteRegStr HKCR "MPC.avi\shell" "" "Open"
|
||||
; WriteRegStr HKCR "MPC.avi\shell\open\command" "" '"$INSTDIR\Blades of Exile.exe" "%1"'
|
||||
; WriteRegStr HKCR "MPC.avi\DefaultIcon" "" "$INSTDIR\Blades of Exile.exe,1"
|
||||
|
||||
|
||||
SectionEnd
|
||||
|
||||
; Modern install component descriptions
|
||||
!insertmacro MUI_FUNCTION_DESCRIPTION_BEGIN
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${Section1} "Install the Blades of Exile game and the four scenarios created by Jeff Vogel, the game's original creator."
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${Section2} "Allows you to edit saved games. You can use this to cheat, or to build a stronger party to enter a harder scenario."
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${Section3} "Allows you to create your own adventures!"
|
||||
!insertmacro MUI_DESCRIPTION_TEXT ${Section4} "Install an offline copy of the Blades of Exile documentation."
|
||||
!insertmacro MUI_FUNCTION_DESCRIPTION_END
|
||||
|
||||
;Uninstall section
|
||||
Section Uninstall
|
||||
|
||||
FindWindow $0 "SFML_Window" "Blades of Exile"
|
||||
IsWindow $0 0 +3
|
||||
MessageBox MB_ABORTRETRYIGNORE|MB_ICONSTOP "You can't uninstall now because Blades of Exile is currently running. Quit Blades of Exile, and then try again." IDRETRY -2 IDIGNORE +2
|
||||
Abort
|
||||
FindWindow $0 "SFML_Window" "Blades of Exile Character Editor"
|
||||
IsWindow $0 0 +3
|
||||
MessageBox MB_ABORTRETRYIGNORE|MB_ICONSTOP "You can't uninstall now because the Blades of Exile Character Editor is currently running. Quit the Character Editor, and then try again." IDRETRY -2 IDIGNORE +2
|
||||
Abort
|
||||
FindWindow $0 "SFML_Window" "Blades of Exile Scenario Editor"
|
||||
IsWindow $0 0 +3
|
||||
MessageBox MB_ABORTRETRYIGNORE|MB_ICONSTOP "You can't uninstall now because the Blades of Exile Scenario Editor is currently running. Quit the Scenario Editor, and then try again." IDRETRY -2 IDIGNORE +2
|
||||
Abort
|
||||
|
||||
;Remove from registry...
|
||||
DeleteRegKey HKLM "Software\Microsoft\Windows\CurrentVersion\Uninstall\${APPNAME}"
|
||||
DeleteRegKey HKLM "SOFTWARE\${APPNAME}"
|
||||
|
||||
!insertmacro APP_UNASSOCIATE "exg" "BladesOfExile.SaveGame"
|
||||
!insertmacro APP_UNASSOCIATE "boes" "BladesOfExile.Scenario"
|
||||
!insertmacro APP_UNASSOCIATE "exs" "BladesOfExile.OldScenario"
|
||||
!insertmacro UPDATEFILEASSOC
|
||||
|
||||
; Delete self
|
||||
Delete "$INSTDIR\uninstall.exe"
|
||||
|
||||
; Clean up Blades of Exile
|
||||
Delete "$INSTDIR\Blades of Exile.exe"
|
||||
Delete "$INSTDIR\Blades of Exile Scenarios\busywork.exs"
|
||||
Delete "$INSTDIR\Blades of Exile Scenarios\STEALTH.BMP"
|
||||
Delete "$INSTDIR\Blades of Exile Scenarios\stealth.exs"
|
||||
Delete "$INSTDIR\Blades of Exile Scenarios\VALLEYDY.BMP"
|
||||
Delete "$INSTDIR\Blades of Exile Scenarios\valleydy.exs"
|
||||
Delete "$INSTDIR\Blades of Exile Scenarios\ZAKHAZI.BMP"
|
||||
Delete "$INSTDIR\Blades of Exile Scenarios\zakhazi.exs"
|
||||
Delete "$INSTDIR\VCRedistInstall.exe"
|
||||
Delete "$INSTDIR\libsndfile-1.dll"
|
||||
Delete "$INSTDIR\sfml-audio-2.dll"
|
||||
Delete "$INSTDIR\sfml-graphics-2.dll"
|
||||
Delete "$INSTDIR\sfml-system-2.dll"
|
||||
Delete "$INSTDIR\sfml-window-2.dll"
|
||||
Delete "$INSTDIR\zlib1.dll"
|
||||
Delete "$INSTDIR\openal32.dll"
|
||||
RMDir /r "$INSTDIR\doc"
|
||||
RMDir /r "$INSTDIR\data"
|
||||
|
||||
; Clean up Character Editor
|
||||
Delete "$INSTDIR\Char Editor.exe"
|
||||
|
||||
; Clean up Scenario Editor
|
||||
Delete "$INSTDIR\Scen Editor.exe"
|
||||
Delete "$INSTDIR\Blades of Exile Base\bladbase.exs"
|
||||
|
||||
; Remove remaining directories
|
||||
RMDir "$INSTDIR\Blades of Exile Scenarios\"
|
||||
RMDir "$INSTDIR\Blades of Exile Base\"
|
||||
RMDir "$INSTDIR\"
|
||||
|
||||
; Delete Shortcuts
|
||||
SetShellVarContext all
|
||||
Delete "$DESKTOP\Blades of Exile.lnk"
|
||||
Delete "$SMPROGRAMS\Blades of Exile\Blades of Exile.lnk"
|
||||
Delete "$SMPROGRAMS\Blades of Exile\Uninstall.lnk"
|
||||
Delete "$SMPROGRAMS\Blades of Exile\Character Editor.lnk"
|
||||
Delete "$SMPROGRAMS\Blades of Exile\Scenario Editor.lnk"
|
||||
RMDir "$SMPROGRAMS\Blades of Exile\"
|
||||
|
||||
SectionEnd
|
||||
|
||||
; eof
|
@@ -42,11 +42,12 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<TargetName>Character Editor</TargetName>
|
||||
<TargetName>BoE Character Editor</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<TargetName>BoE Character Editor</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
|
@@ -42,11 +42,12 @@
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<TargetName>Scenario Editor</TargetName>
|
||||
<TargetName>BoE Scenario Editor</TargetName>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)$(Configuration)\</OutDir>
|
||||
<TargetName>BoE Scenario Editor</TargetName>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
|
Reference in New Issue
Block a user