fixed barrier animation
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@@ -65,7 +65,7 @@ short fast_bang = false; // Note: This mostly behaves as a boolean variable, but
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std::vector<int> spec_item_array;
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short current_spell_range;
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eGameMode overall_mode = MODE_STARTUP;
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bool anim_onscreen = false,changed_display_mode = false;
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bool changed_display_mode = false;
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eItemWinMode stat_window = ITEM_WIN_PC1;
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bool monsters_going = false,boom_anim_active = false;
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bool finished_init = false;
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@@ -314,7 +314,6 @@ void update_terrain_animation() {
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if(overall_mode == MODE_STARTUP) return;
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if(!get_bool_pref("DrawTerrainAnimation", true)) return;
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if(!anim_onscreen) return;
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if(animTimer.getElapsedTime().asMilliseconds() < fortyTicks) return;
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anim_ticks++;
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