fixed barrier animation

This commit is contained in:
xq
2020-02-06 06:34:33 +02:00
parent a8ed8b3bb4
commit 43d274f532
3 changed files with 4 additions and 13 deletions

View File

@@ -65,7 +65,7 @@ short fast_bang = false; // Note: This mostly behaves as a boolean variable, but
std::vector<int> spec_item_array;
short current_spell_range;
eGameMode overall_mode = MODE_STARTUP;
bool anim_onscreen = false,changed_display_mode = false;
bool changed_display_mode = false;
eItemWinMode stat_window = ITEM_WIN_PC1;
bool monsters_going = false,boom_anim_active = false;
bool finished_init = false;
@@ -314,7 +314,6 @@ void update_terrain_animation() {
if(overall_mode == MODE_STARTUP) return;
if(!get_bool_pref("DrawTerrainAnimation", true)) return;
if(!anim_onscreen) return;
if(animTimer.getElapsedTime().asMilliseconds() < fortyTicks) return;
anim_ticks++;