Fix several crucial bits of data not being loaded
- Creature save data - Outdoor wandering encounters - Fix crash when entering outdoor combat after loading - Stop using char types in cItemRec - Move all pending attributes from cMonster to cCreature
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@@ -67,6 +67,7 @@ public:
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short countMonsters();
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cSpeech& cur_talk(); // Get the currently loaded speech
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bool prep_talk(short which); // Prepare for loading specified speech, returning true if already loaded
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void prep_arena(); // Set up for a combat arena
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bool is_explored(char x, char y) const;
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bool is_force_wall(char x, char y) const;
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