record and replay debug magic map
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@@ -1861,6 +1861,24 @@ void debug_kill() {
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print_buf();
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}
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void debug_magic_map() {
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if(recording){
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record_action("debug_magic_map", "");
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}
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if(overall_mode == MODE_OUTDOORS) {
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for(short i = 0; i < univ.out.max_dim; i++)
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for(short j = 0; j < univ.out.max_dim; j++)
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make_explored(i,j);
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} else {
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for(short i = 0; i < univ.town->max_dim; i++)
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for(short j = 0; j < univ.town->max_dim; j++)
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make_explored(i,j);
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}
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clear_map();
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add_string_to_buf("Debug: Magic Map.");
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print_buf();
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}
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bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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bool are_done = false;
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location pass_point; // TODO: This isn't needed
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@@ -2139,18 +2157,7 @@ bool handle_keystroke(const sf::Event& event, cFramerateLimiter& fps_limiter){
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case 'Q':
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if(!univ.debug_mode) break;
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if(overall_mode == MODE_OUTDOORS) {
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for(short i = 0; i < univ.out.max_dim; i++)
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for(short j = 0; j < univ.out.max_dim; j++)
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make_explored(i,j);
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} else {
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for(short i = 0; i < univ.town->max_dim; i++)
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for(short j = 0; j < univ.town->max_dim; j++)
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make_explored(i,j);
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}
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clear_map();
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add_string_to_buf("Debug: Magic Map.");
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print_buf();
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debug_magic_map();
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break;
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case 'R':
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@@ -76,5 +76,6 @@ void debug_print_location();
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void debug_step_through();
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void debug_leave_town();
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void debug_kill();
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void debug_magic_map();
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#endif
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@@ -491,6 +491,8 @@ static void replay_next_action() {
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debug_leave_town();
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}else if(t == "debug_kill"){
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debug_kill();
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}else if(t == "debug_magic_map"){
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debug_magic_map();
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}
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// TODO some of these actions shouldn't call advance_time(). They should return
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