Add option to call a scenario special node to apply the effect of a trap

Also:
- The possible traps resulting from "random trap" is expanded to include the knife trap
- A custom picture can be specified for the trap dialog
- A given custom trap special node can be reused for the same trap with different levels - the pointer -5 holds the trap level passed to the ONCE_TRAP node
This commit is contained in:
2015-01-20 13:48:51 -05:00
parent 4c271140c6
commit 42639882e3
6 changed files with 44 additions and 35 deletions

View File

@@ -9,4 +9,5 @@ Alarm (town hostile)
Flames
Dumbfound
Disease
Foul Spray (disease all)
Foul Spray (disease all)
Custom Effect