Add option to call a scenario special node to apply the effect of a trap

Also:
- The possible traps resulting from "random trap" is expanded to include the knife trap
- A custom picture can be specified for the trap dialog
- A given custom trap special node can be reused for the same trap with different levels - the pointer -5 holds the trap level passed to the ONCE_TRAP node
This commit is contained in:
2015-01-20 13:48:51 -05:00
parent 4c271140c6
commit 42639882e3
6 changed files with 44 additions and 35 deletions

View File

@@ -212,13 +212,13 @@ Stuff Done Flag Part B
First part of message
Second part of message
Unused
Unused
Unused
Picture number
Picture type
Type of trap
Trap severity (0 .. 3)
Unused
Penalty (0 .. 100, higher is harder)
Unused
(Custom only) Special node for effect
Unused
Special after trap finished
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