Add option to call a scenario special node to apply the effect of a trap
Also: - The possible traps resulting from "random trap" is expanded to include the knife trap - A custom picture can be specified for the trap dialog - A given custom trap special node can be reused for the same trap with different levels - the pointer -5 holds the trap level passed to the ONCE_TRAP node
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@@ -212,13 +212,13 @@ Stuff Done Flag Part B
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First part of message
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Second part of message
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Unused
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Unused
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Unused
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Picture number
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Picture type
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Type of trap
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Trap severity (0 .. 3)
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Unused
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Penalty (0 .. 100, higher is harder)
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Unused
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(Custom only) Special node for effect
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Unused
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Special after trap finished
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