colorize hp and sp in casting menu
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@@ -29,6 +29,7 @@ std::map<std::string,sf::Color> colour_map = {
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{"pink", Colours::PINK},
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{"yellow", Colours::YELLOW},
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{"orange", Colours::ORANGE},
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{"light_blue", Colours::LIGHT_BLUE},
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{"shadow", Colours::SHADOW},
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{"title_blue", Colours::TITLE_BLUE},
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{"navy", Colours::NAVY},
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@@ -57,6 +57,7 @@ namespace Colours {
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const sf::Color PINK { 0xff, 0x00, 0x99};
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const sf::Color YELLOW { 0xff, 0xff, 0x31};
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const sf::Color ORANGE { 0xff, 0x80, 0x00};
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const sf::Color LIGHT_BLUE { 0xad, 0xd8, 0xe6 }; // Spell points on dark background
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// Text colours for shopping / talking
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// TODO: The Windows version appears to use completely different colours?
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const sf::Color SHADOW { 0x00, 0x00, 0x68}; // formerly c[3] QD colour = {0,0,26623} (shop/character name shadow, shop subtitle)
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