fix a new crash at end of replay log
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@@ -1641,7 +1641,7 @@ void advance_time(bool did_something, bool need_redraw, bool need_reprint) {
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record_action("advance_time", info);
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record_action("advance_time", info);
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}
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}
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if(replaying && replay_verbose){
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if(replaying && replay_verbose){
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if(next_action_type() == "advance_time"){
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if(has_next_action("advance_time")){
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std::string _last_action_type = last_action_type;
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std::string _last_action_type = last_action_type;
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Element& element = pop_next_action();
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Element& element = pop_next_action();
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std::map<std::string,std::string> info = info_from_action(element);
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std::map<std::string,std::string> info = info_from_action(element);
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