Mass update editor documentation

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2015-06-26 22:02:53 -04:00
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19 changed files with 475 additions and 171 deletions

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@@ -506,6 +506,20 @@ level of that job board. You can set Extra 2a if you want to increase the anger
more. A job board won't offer any jobs if its anger level is 50 or more.</li>
</ol>
</dd></dd>
<dt>Type 46: Swap String Buffer</dt><dd>This special node swaps the active string buffer
with a secondary string buffer. Keep in mind that these changes are not saved with the
saved game.
<dl>
<dt>Mess1, Mess2:</dt><dd>Standard usage.</dd>
<dt>Extra 1a:</dt><dd>The buffer to swap with.</dd></dd>
<dt>Type 47: Alter Sign Text</dt><dd>This special node swaps contents of the active string
buffer with the text of a sign on the map. Keep in mind that these changes are not saved
with the saved game.
<dl>
<dt>Mess1, Mess2:</dt><dd>Standard usage.</dd>
<dt>Extra 1a:</dt><dd>The sign to swap with.</dd></dd>
</dl>
<h3>One-Shot Specials</h3>
@@ -870,7 +884,7 @@ monster, this has no effect. Decreasing morale is the same as a Fear spell.
<dt>Extra 1a:</dt><dd>The amount to increase/decrease morale.</dd>
<dt>Extra 1b: If 0, increases. Otherwise, decreases.</dd></dd>
<dt>Type 95: Affect Soul Crystal</dt><dd>Records the currently targeted monster in the
<dt>Type 93: Affect Soul Crystal</dt><dd>Records the currently targeted monster in the
party's soul crystal, or erases it if there is already a monster of the same kind recorded.
If the current target is not a monster, this has no effect. If you know the type of the
monster you want to record, then you need to first place one on the map, record it in the
@@ -884,6 +898,40 @@ Soul on it, meaning that a random existing monster will be erased if necessary t
room. Multispace monsters, monsters of the Important race, and monsters with the Splits
special ability will not be recorded.</dd></dd>
<dt>Type 94: Give Equipment</dt><dd>Gives some equipment to the currently targeted PC. If
the target is a monster, this has no effect. This is different from the Forced Give or
One-Time Give nodes in that you can choose which PC receives it; it also provides
additional options.
<dl>
<dt>Pict:</dt><dd>If the target PC's inventory is full, this special node is called. It is
not called if the item is too heavy for the PC to carry (in that case, the item is given
anyway). This would also be called if you tried to give an item to a dead or absent
PC.</dd>
<dt>Extra 1a:</dt><dd>The item to give. Press Choose to select one.</dd>
<dt>Extra 1b:</dt><dd>If the item is a weapon, you can optionally add an enchantment.
Press Choose to select one, or leave at -1 for none.</dd>
<dt>Extra 1c:</dt><dd>If the item has charges, you can specify a different number than the
default. Leave at -1 to use the default. If the item doesn't normally have charges, this
is ignored. (But keep in mind that certain enchantments give charges.)</dd>
<dt>Extra 2a:</dt><dd>You can force whether the item is identified using this field. If
left at -1, the default setting in the item properties is used. Set to 0 to force it to be
unidentified, or 1 to force it to be unidentified. If you set it to 2, it will be fully
identified, even revealing the concealed ability (if any).</dd>
<dt>Extra 2b:</dt><dd>You can force whether the item is cursed using this field. Leave at
-1 to use the default setting, or set to 0 to force uncursed, 1 to force cursed.</dd>
<dt>Extra 2c:</dt><dd>You can cause the item to be automatically equipped using this
field. Leave at -1 to suppress this behaviour, or choose from the following options:
<ol start='0'>
<li><i>Soft equip</i> - as if the player had attempted to equip it normally. If there is any
restriction preventing it from being equipped, such as having something else of the same
kind equipped, then the item will not be equipped.</li>
<li><i>Try to equip</i> - as if the player had unequipped any blocking items and then
equipped it. The only thing that will prevent it from being equipped is if there was a
cursed item of the same kind equipped.</li>
<li><i>Force equip</i> - the item will be equipped, no matter what. Any items that were of
the same type will be unequipped, even if they were cursed.</li>
</ol></dd></dd>
<dt>Type 95: Affect Monster Target</dt><dd>Changes the monster's current target. If the
target is not a monster, this has no effect.
<dl>