Mass update editor documentation
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@@ -506,6 +506,20 @@ level of that job board. You can set Extra 2a if you want to increase the anger
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more. A job board won't offer any jobs if its anger level is 50 or more.</li>
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</ol>
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</dd></dd>
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<dt>Type 46: Swap String Buffer</dt><dd>This special node swaps the active string buffer
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with a secondary string buffer. Keep in mind that these changes are not saved with the
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saved game.
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<dl>
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<dt>Mess1, Mess2:</dt><dd>Standard usage.</dd>
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<dt>Extra 1a:</dt><dd>The buffer to swap with.</dd></dd>
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<dt>Type 47: Alter Sign Text</dt><dd>This special node swaps contents of the active string
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buffer with the text of a sign on the map. Keep in mind that these changes are not saved
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with the saved game.
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<dl>
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<dt>Mess1, Mess2:</dt><dd>Standard usage.</dd>
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<dt>Extra 1a:</dt><dd>The sign to swap with.</dd></dd>
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</dl>
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<h3>One-Shot Specials</h3>
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@@ -870,7 +884,7 @@ monster, this has no effect. Decreasing morale is the same as a Fear spell.
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<dt>Extra 1a:</dt><dd>The amount to increase/decrease morale.</dd>
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<dt>Extra 1b: If 0, increases. Otherwise, decreases.</dd></dd>
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<dt>Type 95: Affect Soul Crystal</dt><dd>Records the currently targeted monster in the
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<dt>Type 93: Affect Soul Crystal</dt><dd>Records the currently targeted monster in the
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party's soul crystal, or erases it if there is already a monster of the same kind recorded.
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If the current target is not a monster, this has no effect. If you know the type of the
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monster you want to record, then you need to first place one on the map, record it in the
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@@ -884,6 +898,40 @@ Soul on it, meaning that a random existing monster will be erased if necessary t
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room. Multispace monsters, monsters of the Important race, and monsters with the Splits
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special ability will not be recorded.</dd></dd>
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<dt>Type 94: Give Equipment</dt><dd>Gives some equipment to the currently targeted PC. If
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the target is a monster, this has no effect. This is different from the Forced Give or
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One-Time Give nodes in that you can choose which PC receives it; it also provides
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additional options.
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<dl>
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<dt>Pict:</dt><dd>If the target PC's inventory is full, this special node is called. It is
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not called if the item is too heavy for the PC to carry (in that case, the item is given
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anyway). This would also be called if you tried to give an item to a dead or absent
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PC.</dd>
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<dt>Extra 1a:</dt><dd>The item to give. Press Choose to select one.</dd>
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<dt>Extra 1b:</dt><dd>If the item is a weapon, you can optionally add an enchantment.
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Press Choose to select one, or leave at -1 for none.</dd>
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<dt>Extra 1c:</dt><dd>If the item has charges, you can specify a different number than the
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default. Leave at -1 to use the default. If the item doesn't normally have charges, this
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is ignored. (But keep in mind that certain enchantments give charges.)</dd>
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<dt>Extra 2a:</dt><dd>You can force whether the item is identified using this field. If
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left at -1, the default setting in the item properties is used. Set to 0 to force it to be
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unidentified, or 1 to force it to be unidentified. If you set it to 2, it will be fully
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identified, even revealing the concealed ability (if any).</dd>
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<dt>Extra 2b:</dt><dd>You can force whether the item is cursed using this field. Leave at
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-1 to use the default setting, or set to 0 to force uncursed, 1 to force cursed.</dd>
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<dt>Extra 2c:</dt><dd>You can cause the item to be automatically equipped using this
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field. Leave at -1 to suppress this behaviour, or choose from the following options:
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<ol start='0'>
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<li><i>Soft equip</i> - as if the player had attempted to equip it normally. If there is any
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restriction preventing it from being equipped, such as having something else of the same
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kind equipped, then the item will not be equipped.</li>
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<li><i>Try to equip</i> - as if the player had unequipped any blocking items and then
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equipped it. The only thing that will prevent it from being equipped is if there was a
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cursed item of the same kind equipped.</li>
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<li><i>Force equip</i> - the item will be equipped, no matter what. Any items that were of
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the same type will be unequipped, even if they were cursed.</li>
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</ol></dd></dd>
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<dt>Type 95: Affect Monster Target</dt><dd>Changes the monster's current target. If the
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target is not a monster, this has no effect.
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<dl>
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