Mass update editor documentation

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2015-06-26 22:02:53 -04:00
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<p>Your default scenario comes with 256 premade terrain types, number 0 to 255 (which are
listed in the Appendices). However, you can also customize the terrain types to suit your
scenario. Click on Edit Terrain Types to bring up all of the terrain icons, and click on a
scenario, or add new ones of your own.
Click on Edit Terrain Types to bring up all of the terrain icons, and click on a
terrain type to bring up the terrain editing window.</p>
<p>The first 90 terrain types (0 to 89) are fixed by the game. The only thing you can
change in these is the picture. You can do what you want with terrain types 91 - 255.</p>
<p>The first 91 terrain types (0 to 90), as well as a few others, are used by the game
when generating terrain for outdoor combat arenas. As such, it is recommended that you
change only the picture.</p>
<h2>Defining Terrain Types</h2>
@@ -153,7 +155,7 @@ the intensity of the effect (usually a number from -8 to 8; depending on the sta
effect, negative intensities might be either good or bad). Extra 2 is the percentage
chance of being affected, a number from 0 to 100 (0 meaning never, and 100 meaning
always). Extra 3 is the status effect to inflict.</li>
<li>Crumbling - If Extra 2 is 0 or 1, it turns into the terrain in Extra 1 when Move
<li><b>Crumbling</b> - If Extra 2 is 0 or 1, it turns into the terrain in Extra 1 when Move
Mountains or Shatter is cast on this space. If Extra 2 is 1 or 2, it turns into the
terrain in Extra 1 when quickfire attempts to spread into this space.</li>
<li><b>Lockable Terrain -</b> Indicates a terrain type that can be locked. This only comes
@@ -176,7 +178,7 @@ be the text that is displayed.</li>
0, a scenario special is called. If Extra 2 is 1, an outdoor special is called if stepped
on outdoors; otherwise a town special is called. The number in Extra 1 is the number of
the special encounter node to call.
<li>Warning: If you create a terrain type with this special property, using it in more
<br><b>Warning:</b> If you create a terrain type with this special property, using it in more
than one area can have unpredictable effects. If you, for example, have a terrain type
with this property that calls town special encounter 29, make sure every town you use that
terrain type in has a sensible special encounter in slot 29.</li>