Mass update editor documentation
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<p>Your default scenario comes with 256 premade terrain types, number 0 to 255 (which are
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listed in the Appendices). However, you can also customize the terrain types to suit your
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scenario. Click on Edit Terrain Types to bring up all of the terrain icons, and click on a
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scenario, or add new ones of your own.
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Click on Edit Terrain Types to bring up all of the terrain icons, and click on a
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terrain type to bring up the terrain editing window.</p>
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<p>The first 90 terrain types (0 to 89) are fixed by the game. The only thing you can
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change in these is the picture. You can do what you want with terrain types 91 - 255.</p>
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<p>The first 91 terrain types (0 to 90), as well as a few others, are used by the game
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when generating terrain for outdoor combat arenas. As such, it is recommended that you
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change only the picture.</p>
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<h2>Defining Terrain Types</h2>
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@@ -153,7 +155,7 @@ the intensity of the effect (usually a number from -8 to 8; depending on the sta
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effect, negative intensities might be either good or bad). Extra 2 is the percentage
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chance of being affected, a number from 0 to 100 (0 meaning never, and 100 meaning
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always). Extra 3 is the status effect to inflict.</li>
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<li>Crumbling - If Extra 2 is 0 or 1, it turns into the terrain in Extra 1 when Move
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<li><b>Crumbling</b> - If Extra 2 is 0 or 1, it turns into the terrain in Extra 1 when Move
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Mountains or Shatter is cast on this space. If Extra 2 is 1 or 2, it turns into the
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terrain in Extra 1 when quickfire attempts to spread into this space.</li>
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<li><b>Lockable Terrain -</b> Indicates a terrain type that can be locked. This only comes
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@@ -176,7 +178,7 @@ be the text that is displayed.</li>
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0, a scenario special is called. If Extra 2 is 1, an outdoor special is called if stepped
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on outdoors; otherwise a town special is called. The number in Extra 1 is the number of
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the special encounter node to call.
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<li>Warning: If you create a terrain type with this special property, using it in more
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<br><b>Warning:</b> If you create a terrain type with this special property, using it in more
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than one area can have unpredictable effects. If you, for example, have a terrain type
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with this property that calls town special encounter 29, make sure every town you use that
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terrain type in has a sensible special encounter in slot 29.</li>
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