Mass update editor documentation
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@@ -43,7 +43,8 @@ terrain view.</li>
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<li><em>Editing Buttons</em> - These buttons activate the many useful features the
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scenario editor has. To find out what they do, read the section Editing Buttons.</li>
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<li><em>Current Terrain</em> - The terrain type currently being drawn is shown to the
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right of the editing buttons.</li>
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right of the editing buttons. The second terrain shown there is the erase terrain, which
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will be used by the eraser tool or when you click a terrain of the same type on the map.</li>
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</ul>
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<h2>Editing Terrain</h2>
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@@ -56,16 +57,15 @@ walls, click on the wall icon to the right, move the cursor onto the terrain are
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the mouse button, and hold it down. Move the cursor in the shape of the desired wall, and
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release the button when done.</p>
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<p>if you click onto a spot of terrain which is the same as the terrain you are painting,
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the spot will be erased, and replaced with a spot of ground. This spot of ground will be
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either cave floor or grass (whichever one you last placed).</p>
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the spot will be erased, and replaced with a spot of ground.</p>
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<p>There are two very important shortcuts available when drawing terrain, which make the
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job much less painful. First, the Blades of Exile editor will automatically adjust cave
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walls, mountains, hills, and water so that the edges line up properly (for example, if you
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draw a 3 x 3 square of cave wall, the editor will automatically place cave wall corner
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terrain in the corners of the square). Along similar lines, because mountains must be
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edged by hills to look right, when you draw mountains, ground around the mountains will be
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replaced by hills. Also, when you draw one half of a two space pile of rubble, the editor
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will automatically fill in the other half.</p>
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replaced by hills. Also, when you draw one piece of a multi-space tile, such as a large
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pile of rubble, the editor will automatically fill in the other pieces.</p>
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<p>The second shortcut is the customizable keyboard shortcuts available for the terrain
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types. For example, when you press w repeatedly, the currently drawn terrain will cycle
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through the 3 different sorts of basic walls. See the chapter on Editing Terrain Types to
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@@ -101,8 +101,8 @@ bottom row of terrain spots in the next outdoor section to the north. You can't
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row - it's just there to help you line the terrain up.</p>
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<p>Rectangles with special descriptions are marked in the terrain screen as red
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rectangles.</p>
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<p>Two terrain types that require special care are grass and cave walkways (near the end
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of the fifth row). The corners of walkways are rounded off when the game draws them. When
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<p>Two terrain types that require special care are grass and cave walkways (near the start
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of the sixth row). The corners of walkways are rounded off when the game draws them. When
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cave walkways (the first of the two, marked with a C) are rounded off, it is with cave
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floor. When grass walkways (the second of the two, marked with a G) are rounded off, grass
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is drawn. Make sure to only use cave walkways around cave floor, and grass walkways around
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@@ -111,7 +111,7 @@ grass floor.</p> <!-- TODO: Didn't this get redone? -->
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<h2>Editing Buttons</h2>
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<div class="figure">
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<img src="../img/edoutbtns.gif" alt="Terrain Editing Buttons">
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<img src="../img/edoutbtns.png" alt="Terrain Editing Buttons">
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<p>Figure 1: Terrain Editing Buttons</p>
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</div>
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<p>There are 23 different buttons for use while editing the outdoors (see figure above for
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@@ -126,6 +126,8 @@ circle). The spray can will only place the terrain on ground. It won't spray ont
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floor, etc.</li>
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<li>Small Spraycan: Spray a random sprinkling of terrain (area to spray on is a 3 diameter
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circle).</li>
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<li>Eraser: Replace a 3x3 square around the area selected with the current ground (cave
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floor or grass, depending on which you last drew).</li>
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<li>Eyedropper: Click on a terrain spot to make that spot the current terrain.</li>
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<li>Empty Rectangle: Create a rectangle of the current terrain. Only the edges of the
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rectangle are drawn with that terrain. The inside is left alone. To place a rectangle,
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@@ -133,11 +135,13 @@ press this button, select the upper left corner of the rectangle (on the terrain
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and then select the lower right corner.</li>
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<li>Full Rectangle: Like Empty Rectangle, except that the rectangle selected is filled
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with the current terrain.</li>
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<li>Change View: Change the terrain view from zoomed in to zoomed out, and back again.
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When zoomed out, you can't see monsters or items, but you can get an overall look at your
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work. Also, you probably only want to use the large paintbrush in this view.</li>
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<li>Eraser: Replace a 3x3 square around the area selected with the current ground (cave
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floor or grass, depending on which you last drew).</li>
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<li>Set Town Entry: Set the town that is entered when the party walks into a
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town/dungeon/tower space in the outdoors. To place a town, draw a town spot in your
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outdoor section, press this button, click on the town, and enter the number of the town to
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be entered.</li>
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<li>Clear Town Entry: Clear any town entry set on the selected space. Even if it is a
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town, the party will not enter town when walking into a space whose town entry has been
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cleared.</li>
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<li>Edit Sign Text: Change the text on a sign. Press this button, and then click on the
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sign to edit.</li>
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<li>Set Area Description: Each outdoor section can have up to eight rectangles with brief
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@@ -152,18 +156,14 @@ on the four spots in your terrain. Be careful not to place these spaces in water
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mountains, or other inaccessible spots.</li>
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<li>Replace Terrain: You can have the program go through your terrain and randomly change
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spots of one terrain type to another (for example, to make a forest, you can change grass
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to trees). To do so, press this button.</li>
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<li> When you do, a dialog box will come up. Enter the number of the terrain to change in
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to trees). To do so, press this button.<br>
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When you do, a dialog box will come up. Enter the number of the terrain to change in
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the first box (to select a terrain type, press the Choose button), the terrain to change
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it to in the second box, and the chance of any given spot being changed in the third box
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(0-100, 0 being never and 100 being always). Press OK to do the replacement.</li>
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<li>Set Town Entry: Set the town that is entered when the party walks into a
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town/dungeon/tower space in the outdoors. To place a town, draw a town spot in your
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outdoor section, press this button, click on the town, and enter the number of the town to
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be entered.</li>
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<li>Edit Item: Not used in outdoor editing.</li>
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<li>Duplicate Item: Not used in outdoor editing.</li>
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<li>Erase Item: Not used in outdoor editing.</li>
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<li>Change View: Change the terrain view from zoomed in to zoomed out, and back again.
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When zoomed out, you can't see monsters or items, but you can get an overall look at your
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work. Also, you probably only want to use the large paintbrush in this view.</li>
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<li>Place/Edit Special Encounter (Advanced) : To place a special encounter on a space,
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press this button and click on the space. To edit a special encounter, press this button,
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and click on the special encounter. To find out about special encounters, read the Special
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@@ -180,6 +180,8 @@ terrain, so that the nodes aren't called when the party steps there.</li>
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on a space. When you press this button and click on a space, you will be asked for the
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number of an outdoor special node. The node you give will be called when the party steps
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on this space.</li>
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<li>Toggle Special Spot (Advanced) : Toggles whether there is a white special encounter
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dot on the space.</li>
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</ol>
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<h2>The Outdoor Menu</h2>
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@@ -202,7 +204,7 @@ give the terrain a little more varied appearance.</li>
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into ordinary grass, and cave floor with small mushrooms back to cave floor.</li>
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<li><b>Edit Area Descriptions -</b> Select this to edit the eight rectangles with brief
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area descriptions (to find out how to place these, read Set Area Description, above).
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Press the Delete buttons to remove rectangles, or edit the text in the text areas.</li>
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Alt-click to remove rectangles, or click to edit the text.</li>
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<li><b>Set Starting Location - </b>You need to set a location in the outdoors for the party
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to be at when they leave the town they start in. To set this, select this option, and
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click on the appropriate space in the outdoors.</li>
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@@ -211,7 +213,10 @@ the outdoor sections special nodes are listed to the right. Click on a node to e
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it.</li>
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<li><b>Edit Outdoor Text (Advanced) -</b> This moves you to the main screen, where all of
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the outdoor section's text messages are listed to the right. Click on a message to edit it,
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or command click (right click in Windows) to clear it.</li>
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or alt click to clear it.</li>
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<li><b>Edit Outdoor Signs (Advanced) -</b> This moves you to the main screen, where all of
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the outdoor section's signs are listed to the right. Click on a message to edit it,
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or alt click to clear it.</li>
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</ul>
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<h2>Outdoor Details</h2>
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