Mass update editor documentation
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@@ -27,9 +27,9 @@ will be used later).</p>
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<p>The first text box is for the name of your scenario. This is the real name, like Quest
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For the Sword, or Guys Running Around Lost. Make up some sort of name.</p>
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<p>The second box is for your scenario's file name, the name of the actual file the
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program will create. This must be all letters, and can be at most 8 characters long <!--
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todo: check this -->, like questsrd, or lostguys. Make up a file name.</p>
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<p>The second box is for your own name, or whatever name you would like to be credited by.
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This currently is not used or editable anywhere, but fill it in anyway - it'll probably be
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used in the future.</p>
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<p>Finally, the button at the bottom determines whether the outdoors the scenario will
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start with will be caves or grass. Click on this button. Then press OK.</p>
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@@ -50,6 +50,12 @@ and get training. Every scenario should have a place like this, but such towns c
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time-consuming and difficult to make. Fortunately, Warrior's Grove is provided for you.
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Press the Include Starter Town button, and then OK.</p>
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<p>Now the file save dialog will appear, allowing you to choose where to save your
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scenario. Putting it in the Blades of Exile Scenarios folder is usually a good choice, as
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that will allow you to test it without moving any files whenever you change something. You
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can also put it in a subfolder of the Blades of Exile Scenarios folder - the game will
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still be able to find it.</p>
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<h2>Editing Your Scenario</h2>
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<p>You will now be facing the Blades of Exile main screen. First, let's look at our default
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@@ -58,14 +64,14 @@ town and maybe edit it a little. Press the Edit Town Terrain button.</p>
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<p>You are now looking at Warrior's Grove. Look around it for a little bit. To scroll the
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view around, click on the white border around the terrain (or use the keypad). Now take a
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more panoramic view. There is a grid of buttons in the lower right hand corner of the
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screen. Press the first button in the second row a few times. You will see an overall view
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of the town. You could edit terrain from this view, but it's often better to use the other
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view. Press the button again to zoom back in.</p>
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screen. Press the second-last button in the second row a few times. You will see an
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overall view of the town. You could edit terrain from this view, but it's often better to
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use the close-up view. Press the button again until it zooms back in.</p>
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<p>Scroll the terrain back to the center of the town, by the dog. Let's place a tree.
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Drawing terrain works much like a painting program. Each of the spots of terrain to the
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upper right represents a different terrain type (many of them have small symbols - ignore
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these for now). Look for the trees (in the middle of the seventh row). Click on a tree.
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these for now). Look for the trees (at the start of the eighth row). Click on a tree.
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Then click on the pencil button (in the upper left hand corner of the grid of buttons).
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Finally, click on the spot of grass to the right of the dog.</p>
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@@ -106,14 +112,15 @@ to press the Load Another Town button on the main screen and enter town 0 to loa
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looking at your new town. You will be looking at a blank slate. There's nothing here but
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grass and a few rocks. First, lets make a building.</p>
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<p>Click on the basic wall terrain, the fourth terrain in the eighth row. Don't click on
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any of the walls with little symbols on them - these symbols indicate that the terrain has
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some sort of special property. What these symbols mean is explained later.</p>
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<p>Click on the basic wall terrain, the eleventh terrain in the eighth row (next to the
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sign). Don't click on any of the walls with little symbols on them - these symbols
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indicate that the terrain has some sort of special property. What these symbols mean is
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explained later.</p>
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<p>Now that you're drawing walls, draw a large rectangle in the terrain area. It can be
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whatever size you'd like, but make it be around seven high and seven wide. This will be the
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walls of a building. Then select the floor terrain (first terrain in the 11th row). Paint
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a floor inside the walls. Finally, click on the first door icon (7th terrain in the 8th
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walls of a building. Then select the floor terrain (11th terrain in the 11th row). Paint
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a floor inside the walls. Finally, click on the first door icon (14th terrain in the 8th
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row). Place a door somewhere in your wall. You will now have a building.</p>
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<p>By now, you are probably confused by the huge number of terrain types available to you.
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@@ -128,22 +135,26 @@ Fortunately, when you draw cave walls, hills, water, or mountains, the editor wi
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automatically change them so that they curve around and match each other at the edges.</p>
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<p>To see this, scroll the terrain view a little to the north of your building, and select
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the hill terrain (third terrain in the third row). Draw a 3x3 square of hill on the grass.
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the hill terrain (fifth terrain in the third row). Draw a 3x3 square of hill on the grass.
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Notice how the editor automatically shifts it around so it all lines up into a nice
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square! This will save you a huge amount of time.</p>
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<p>Now, we can make some monsters to fight. Scroll back down to your building. We're going
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to place a few goblins into it. Go up to the M1 menu, and select Goblin. Then click inside
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the building. There's now a goblin there. Do it a few more times.</p>
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to place a few goblins into it. In the right-most column of buttons, click the third one
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(with the little person icon). The terrain palette will change to show monsters instead.
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Select a Goblin (6th in the 3rd row). Then click inside the building. There's now a goblin
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there. Do it a few more times.</p>
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<p>When the player enters this room, the goblins will attack. That is because goblins are
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set to be always hostile. You can find out later how to make the goblins friendly, but for
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now, they might as well fight.</p>
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<p>Now, you can give the goblins some loot to steal. Go up to the I1 menu, and select a
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weapon. Then click inside the building. There is now a weapon there for the player to
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find. Now select Gold from the I1 menu and click inside the building. There is some gold
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there.</p>
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<p>Now, you can give the goblins some loot to steal. In the right-most column of buttons,
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click the middle one (with the sword). Now the terrain palette shows items. Select a
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weapon. If you're not sure which weapon is which, click it and look at the bottom right -
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the item's name will be shown. Then click inside the building. There is now a weapon there
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for the player to find. Now select Gold (the top left icon) and click inside the building.
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There is now some gold there.</p>
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<p>You may, however, want to choose how much gold to find. Fortunately, this is easy.
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Press the Edit Item button (first button in the third row), and click on the gold. Enter a
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@@ -159,7 +170,7 @@ how to make it possible for the party to enter your towns.</p>
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<p>Press Back To Main Menu, and then press Edit Outdoor Terrain. Scroll the terrain view a
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few spaces north of Warriors Grove. Select the Outdoor Building terrain (in the lower
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right hand corner) and place it somewhere. There's your town. Finally, you need to link it
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to your dungeon. The last button in the second row is the Set Town Entrance button. Press
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to your dungeon. The first button in the second row is the Set Town Entrance button. Press
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it, and then click on your town. You will be asked what town is here. Enter 1 in the text
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area (for town 1, your new town), and press OK. When the party moves onto this town, they
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will find themselves in your new town.</p>
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