Fix indentation
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@@ -534,16 +534,16 @@ static bool edit_out_wand_event_filter(cDialog& me, std::string item_hit, short&
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cCreature store_m;
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if(item_hit == "left") {
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me.untoast();
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store_which_out_wand--;
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if(store_which_out_wand < 0) store_which_out_wand = 3;
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store_out_wand = (mode == 0) ? current_terrain->wandering[store_which_out_wand] : current_terrain->special_enc[store_which_out_wand];
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put_out_wand_in_dlog(me, store_which_out_wand, store_out_wand);
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store_which_out_wand--;
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if(store_which_out_wand < 0) store_which_out_wand = 3;
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store_out_wand = (mode == 0) ? current_terrain->wandering[store_which_out_wand] : current_terrain->special_enc[store_which_out_wand];
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put_out_wand_in_dlog(me, store_which_out_wand, store_out_wand);
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} else if(item_hit == "right") {
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me.untoast();
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store_which_out_wand++;
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if(store_which_out_wand > 3) store_which_out_wand = 0;
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store_out_wand = (mode == 0) ? current_terrain->wandering[store_which_out_wand] : current_terrain->special_enc[store_which_out_wand];
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put_out_wand_in_dlog(me, store_which_out_wand, store_out_wand);
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store_which_out_wand++;
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if(store_which_out_wand > 3) store_which_out_wand = 0;
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store_out_wand = (mode == 0) ? current_terrain->wandering[store_which_out_wand] : current_terrain->special_enc[store_which_out_wand];
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put_out_wand_in_dlog(me, store_which_out_wand, store_out_wand);
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}
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return true;
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}
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@@ -1174,14 +1174,14 @@ location pick_out(location default_loc) {
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bool new_town(short which_town) {
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std::cout << "Town creation currently disabled.\n";
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short i,j;
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cChoiceDlog new_dlg("new-town", {"okay", "cancel"});
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new_dlg->getControl("num").setTextToNum(which_town);
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if(new_dlg.show() == "cancel") return false;
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std::string size = dynamic_cast<cLedGroup&>(new_dlg->getControl("size")).getSelected();
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std::string preset = dynamic_cast<cLedGroup&>(new_dlg->getControl("preset")).getSelected();
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if(size == "lg") scenario.towns.push_back(new cBigTown(scenario));
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else if(size == "med") scenario.towns.push_back(new cMedTown(scenario));
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else if(size == "sm") scenario.towns.push_back(new cTinyTown(scenario));
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@@ -1190,7 +1190,7 @@ bool new_town(short which_town) {
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town = scenario.towns[cur_town];
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scenario.last_town_edited = cur_town;
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town->town_name = new_dlg->getControl("name").getText().substr(0,30);
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for(i = 0; i < town->max_dim(); i++)
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for(j = 0; j < town->max_dim(); j++)
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if(preset == "cave") {
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