Fix indentation
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@@ -273,7 +273,7 @@ void writeTerrainToXml(ticpp::Printer&& data) {
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data.OpenElement("editor");
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if(ter.shortcut_key > 0)
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data.PushElement("shortcut", ter.shortcut_key);
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data.PushElement("shortcut", ter.shortcut_key);
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data.PushElement("ground", ter.ground_type);
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data.PushElement("trim-for", ter.trim_ter);
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if(ter.obj_num > 0) {
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@@ -303,7 +303,7 @@ void writeItemsToXml(ticpp::Printer&& data) {
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if(item.charges > 0)
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data.PushElement("charges", item.charges);
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if(isWeaponType(item.variety) && item.variety != eItemType::ARROW && item.variety != eItemType::BOLTS)
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data.PushElement("weapon-type", item.weap_type);
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data.PushElement("weapon-type", item.weap_type);
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data.PushElement("missile-type", item.missile);
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data.PushElement("pic", item.graphic_num);
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if(item.type_flag > 0)
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@@ -596,8 +596,6 @@ void writeTownToXml(ticpp::Printer&& data, cTown& town) {
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data.OpenElement("item");
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data.PushAttribute("id", i);
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data.PushElement("type", town.preset_items[i].code);
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if(town.preset_items[i].ability >= 0)
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data.PushElement("mod", town.preset_items[i].ability);
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if(town.preset_items[i].charges > 0)
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data.PushElement("charges", town.preset_items[i].charges);
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if(town.preset_items[i].always_there)
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