Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
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rsrc/strings/ter-flag1.txt
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24
rsrc/strings/ter-flag1.txt
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Small Icon
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What to change to?
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Amount of damage done
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Unused
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Graphic when occupied
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Strength (1-8)
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Unused
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Terrain to change to
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Terrain to change to when locked
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Terrain to change to when unlocked
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Unused
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Unused
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Number of special to call
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Unused
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Unused
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Direction
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Direction
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Unused
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Unused
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Unused
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Unused
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Terrain type if hidden
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Terrain to change to when used
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Number of special to call
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