Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
This commit is contained in:
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rsrc/strings/special-node-names.txt
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300
rsrc/strings/special-node-names.txt
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No Special
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Set Flag
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Increment Flag
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Display Message
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Secret Passage
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Display Small Message
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Flip Flag
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Out Block
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Town Block
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Combat Block
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Looking Block
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Can't Enter
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Change Time
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Start General Timer
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Play a Sound
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Change Horse Possession
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Change Boat Possession
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Show/Hide Town
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Major Event Has Occured
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Forced Give
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Buy Items of Type
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Call Global Special
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Set Many Flags
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Copy Flag
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Ritual of Sanct. Block
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Have a Rest
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Wandering will fight
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End Scenario
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Give Item
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Give Special Item
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One-Time Do Nothing
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One-Time and Set
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One-Time Text Message
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Display Dialog (Dialog pic)
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Display Dialog (Terrain pic)
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Display Dialog (Monster pic)
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Give Item (Dialog pic)
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Give Item (Terrain pic)
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Give Item (Monster pic)
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One-Time Place Outdoor Enc.
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One-Time Place Town Enc.
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Trap
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Select a PC
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Do Damage
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Affect Health
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Affect Spell Points
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Affect Experience
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Affect Skill Points
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Kill/Raise Dead
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Affect Poison
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Affect Slow/Haste
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Affect Invulnerability
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Affect Magic Resistance
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Affect Webs
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Affect Disease
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Affect Sanctuary
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Affect Curse/Bless
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Affect Dumbfounding
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Affect Sleep
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Affect Paralysis
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Affect Statistic
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Give Mage Spell
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Give Priest Spell
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Affect Gold
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Affect Food
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Affect Alchemy
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Affect Stealth
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Affect Firewalk
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Affect Flying
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Stuff Done Flag?
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Town Number?
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Random Number?
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Have Special Item?
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Stuff Done Compare?
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Terrain this type? (town)
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Terrain this type? (out)
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Has gold?
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Has food?
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Item Class on Space?
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Have Item With Class?
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Equipped Item With Class?
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Has Gold? (+ take)
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Has Food? (+ take)
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Item Class on Space? (+ take)
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Have Item W. Class? (+ take)
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Equip Item W. Class? (+ take)
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Day Reached?
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Any Barrels?
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Any Crates?
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Special Thing Happened?
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Has Cave Lore?
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Has Woodsman?
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Has Enough Mage Lore?
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Text Response?
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Stuff Done Equal?
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Town Hostile
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Change Terrain
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Swap Terrain
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Transform Terrain
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Move Party
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Hit Space
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Explosion on Space
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Lock Space
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Unlock Space
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Do sfx Burst
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Make Wandering Monster
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Place a Monster
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Destroy Monster
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Destroy All Monsters
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Generic Lever
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Generic Portal
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Generic Button
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Generic Stairway
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Lever
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Portal
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Stairway
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Relocate Outdoors
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Place Item
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Split Party
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Reunite Party
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Start General Timer
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Unused
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Unused
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Unused
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Unused
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Place Fire Wall
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Place Force Wall
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Place Ice Wall
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Place Blade Wall
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Place Stinking Cloud
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Place Sleep Field
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Place Quickfire
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Place Fire Barrier
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Place Force Barrier
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Cleanse Rectangle
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Place SFX
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Place Barrels, Etc.
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Move Items
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Destroy Items
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Change Rectange Terrain
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Swap Rectangle Terrain
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Transform Rectangle Terrain
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Lock Rectangle
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Unlock Rectangle
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Make Outdoor Wandering
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Change Out Terrain
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Place Outdoor Encounter
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Outdoor Move Party
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Outdoor Store
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