Tear out most of the legacy code in the scenario editor - see below for details
- All Carbon code is gone - Many dialogs converted; some are still left unimplemented since they still need to be converted - Menus converted to a xib file - The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets. Changes to dialogs: - pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog - string choice dialog can set the title, and properly shows the currently selected string - LEDs now accept font format - Fixed LED group's calculation of its rect - Fixed LED group crashing if it has no selection - Tabbing between text fields now works - Fix display of larger monster graphics in dialogs - Fix the script element content showing in the browser preview
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rsrc/strings/arena-names.txt
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rsrc/strings/arena-names.txt
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Grassy field
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Ordinary cave
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Mountain
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Surface bridge
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Cave bridge
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Rubble-strewn cave
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Cave tree forest
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Cave mushrooms
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Cave swamp
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Surface rocks
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Surface swamp
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Surface woods
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Shrubbery
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Stalagmites
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Cave fumarole
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Curface fumarole
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Cave road
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Surface road
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Hills road
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Crops
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