Tear out most of the legacy code in the scenario editor - see below for details

- All Carbon code is gone
- Many dialogs converted; some are still left unimplemented since they still need to be converted
- Menus converted to a xib file
- The giant arrays specifying the configuration of the special node dialog for each special node type have been replaced with maps and sets.

Changes to dialogs:
- pict choice dialog can now show picts of differing types; this was required for picking a monster graphic, as monsters of all sizes need to be shown in the same dialog
- string choice dialog can set the title, and properly shows the currently selected string
- LEDs now accept font format
- Fixed LED group's calculation of its rect
- Fixed LED group crashing if it has no selection
- Tabbing between text fields now works
- Fix display of larger monster graphics in dialogs
- Fix the script element content showing in the browser preview
This commit is contained in:
2014-07-12 22:13:27 -04:00
parent bbc9667c88
commit 41c3396aa3
80 changed files with 7983 additions and 4005 deletions

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<?xml version='1.0' encoding='UTF-8' standalone='no'?>
<?xml-stylesheet href="dialog.xsl" type="text/xsl"?>
<dialog defbtn='okay'>
<field name='str1' top='83' left='57' width='540' height='39'/>
<field name='str2' top='129' left='57' width='540' height='39'/>
<field name='str3' top='175' left='57' width='540' height='39'/>
<field name='str4' top='221' left='57' width='540' height='39'/>
<field name='str5' top='267' left='57' width='540' height='39'/>
<field name='str6' top='313' left='57' width='540' height='39'/>
<field name='picnum' top='19' left='523' width='70' height='16'/>
<button name='okay' type='regular' top='358' left='541'>OK</button>
<button name='cancel' type='regular' def-key='esc' top='358' left='475'>Cancel</button>
<pict name='pic' type='scen' num='0' top='8' left='8'/>
<text size='large' top='6' left='50' width='156' height='17'>Scenario Details</text>
<text top='22' left='50' width='300' height='40'>
This is where you can write the text that is displayed to the player upon starting the scenario.
You can also pick your scenarios icon.
</text>
<text size='large' top='63' left='50' width='120' height='14'>Introductory text:</text>
<text top='22' left='360' width='149' height='14'>Scenario icon number:</text>
<button name='choose' type='large' top='45' left='404'>Select Icon</button>
</dialog>